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A jam submission

Shield Me If You Can!View game page

Shield yourself from dangerous arrows for as long as you can!
Submitted by dopey_kun — 1 hour, 48 minutes before the deadline
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Shield Me If You Can!'s itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#643.6883.688
Overall#893.6673.667
Presentation (visuals)#1083.5633.563
Theme#1163.7503.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The combination of gameplay and sound is good. It has a great sense of rhythm when playing.

Developer

Thanks for playing!

Submitted

really great game man! a difficulty curve would be good tho.

Developer

It actually does get more difficult. The arrows start to spawn and move faster over time, especially around 150.

Thanks for playing!

Deleted post
Developer

Thanks for playing!

Submitted

I've seen a handful of games use this concept this jam, but i think this one executes it the best. Maybe not the most crazy original out-there idea, but that doesn't matter to me as long as the game is fun. I had a good time :)

Developer

Thank you so much! It was my 48-hour jam so I decided to do something super simple. Glad you enjoyed it!

Submitted

This like the undyne fight in undertale

Developer(+1)

Yup. That was the inspiration for this game. Thanks for playing!

Submitted

very nice use of theme very well done

Developer

Thanks for playing!

Submitted (1 edit)

Nice concept. Decent execution. The particle effect is a nice touch- making it satisfying when a block is successful. The colour contrast between the arrows and the background is helpful, making it easier to notice the arrows.

Got a high score of 94.

One suggestion that I can think of is making it more obvious which side the arrows will rotate- the symbol for clockwise and ccw are both very similar to the eye and on top of that, they are moving really fast- making it hard to interpret them correctly in time.

Otherwise, it's a good game. Nice work!

Developer

I did originally intend it to be distinguishable which direction the rotation was going to be, but I ended up liking the rush that comes from the uncertainty. So I kept it that way.

Thanks for playing!

Submitted

just got my pb of 200! this is a great game, nice and simple.

Developer

Nice! Thanks for playing!

Submitted

I don't know how you got 175 on this game lol, my high score was 98 and I don't think I could go any higher! This was fun! It kinda had guitar hero-ish vibes to me, like trying to nail a correct pattern of key presses. I love the particles that emit when you block an arrow, it really adds a nice visual flair to the gameplay. The rotations are a good twist. Once you get going fast enough it gets hard to tell which way it'll rotate which makes a nice difficulty curve. The only thing I thought was weird is that when you move your shield from the left to the top, it does a 270 degree turn instead of taking the shorter 90 turn. Great submission!

Developer

Glad you enjoyed it! The 270 degree turn was a quirk with how I was rotating it in Godot. I couldn't really figure out how to fix it. But it shouldn't affect gameplay since all rotations take the same amount of time.