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Island Grower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #109 | 3.133 | 3.133 |
Theme | #127 | 3.067 | 3.067 |
Overall | #129 | 3.044 | 3.044 |
Presentation (visuals) | #149 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Easy and beautiful!
I like the concept of collecting resources for the island. Wish it was zoomed in a bit more so I could appreciate the models! I think the click to move controls could be improved a little. I would have liked if I could hold the mouse down and the ship would always path towards it rather than towards the last place I clicked. Overall a great idea. Thanks for making!
Nice work. It was super easy to figure out and fun to navigate around. I will say that it didn't feel nearly challenging enough since I could easily just not go near pirate ships ever. It'd be interesting if there was a reason to go near them for an optional challenge.
how to play it ????
this is absolutely the kind of game i would have played for hours in school instead of doing homework; simple and fun!
nice and cool concept, cute graphics. I liked how the island was growing and the whole idea of collecting resources while avoiding pirates. What I didn't like was the buggy movement. I hope you fix it (it seems like it detects collision with pirates even when the ships are not touching). Great job, well done!
Before I made it full screen I was super confused as to what was happening. You should mention to go full screen in the description. I had a really fun time building up the island. Great work! Keep it up!
Fun idea. I think when you make the pirates also collect the goods (and maybe reduce them to only 2) .. and you need to bring the goods to the island, so your ship has limited storage, but also gets better with upgrades.... maybe introducing also cannons on your own boat after it was upgraded... and then increasing the number of pirates.
Great submission though.
Thanks for playing! I had a those same ideas but just bit off more than I could chew. This is my first game jam so I was just getting used to the process.
Looks like a good idea, but I don't know what I'm meant to do
Yeah I ran out of time near the end so had to rush the UI. Next jam ill make sure to have more clear instructions at the start of the game.