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A jam submission

Attack before they grow!View game page

A Hexagonal Tiled-Based Game where you need to chose between power-ups or attacks
Submitted by Yumeji (@yumejiart) โ€” 15 minutes, 10 seconds before the deadline
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Attack before they grow!'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#134.1184.118
Concept (gameplay)#184.0594.059
Overall#273.8633.863
Theme#943.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

salute to fellow hexagonal strategist :) 

Submitted(+1)

This is an amazing hard turn-based game :D I didn't play these genres, but I have really big fun playing it. Unfortunately, when the map appeared I didn't understand what I should do. I thought this is a loading :D But I found the first level which was almost the same color as the closed ones.
The gameplay is an awesome and interesting idea about grows theme :) I didn't think this could be possible :D

Developer(+1)

Thank you soo much for paying! I'm glad you enjoyed the game! I have already implemented a feature to make the map more visible ๐Ÿ˜„ I will push it post jam! Thank you for the feedback ๐Ÿ’›

Submitted(+1)

Nice game :)

Really liked fighting these monsters and the turn based combat was nicely implemented.

Some things could be more explained i guess like the grass thingy (i think its walk distance?) :)

Other than that great job :)

Developer

Yess it's the walking distance, clearly many things in the game needed to have more clarity on what they were ๐Ÿ˜„I'm glad you enjoyed the game! Thank you very much for playing ๐Ÿ’›

Submitted(+1)

Despite the issue with the level selector, this is a very fun, polished and challenging game. Great job. Congrats! :)

Developer(+1)

Thank you for playing! I agree with the level selector ahah. I'm glad you enjoyed the game ๐Ÿ’›๐Ÿ˜„

Submitted(+1)

Great game, interesting mechanics, a rather steep learning curve at the moment, a beautiful world map, overall I really enjoyed it! And it was awesome having you on stream! Here's the VOD if you want to check that out again: (yours starts at 50:42)

Developer

Thank you for playing! It was a pleasure to see you make the levels on stream ๐Ÿ’›

Submitted(+1)

What am I doing wrong? all I get when I click "select level" is this and nothing happens :(


Developer

You need to click on the bottom left diamond. It's the first level. Sorry if I didn't make it more obvious, many people had the same problem as you ๐Ÿ˜ฅ

Submitted(+1)

oh, so that map are the levels? Gotcha. If they had numbers or highlights of sort or text that says click I think it would help. I'll give it another go today.

Developer

Yeah I completely agree with you ๐Ÿ˜„. Sorry for that and thank you for giving it a second try, I will learn from this feedback a lot for future gamejams ๐Ÿ’›

Submitted(+1)

I really wish I could attack and then move since I can move and then attack. Often times I was close to the enemy to attack but then couldn't run away after to protect myself from the remaining enemy (ies). That would be my one recommendation :D 

Developer

Ohh thank you! You're the first person who's bringing that to me, I will clearly take not of it to see what I can do in the future! ๐Ÿ’›

Submitted(+1)

Others have already commented on an obvious area that needs a tweak. Other than that a brilliant entry. Tiles, strategy and felt RPG-like to me too. Really enjoyed playing.

Developer

Thank you for playing! I will definitively patch that in a post jam update ahah. I'm glad you liked it ๐Ÿ’›๐Ÿ˜„

Submitted(+1)

This was a really cool rpg/puzzle mashup. I love that I could map my own path by drawing it too, instead of it be automated to the most "efficient" route like other tile based games do. It eliminates having to do multiple clicks to move precisely the way you want.

My main constructive feedback is the level select screen was not very intuitive. I am embarrassed at how long it too me to figure out how to start the game lol. Need to make the available levels stand out more from the unavailable ones.

Developer

Totally agree with you, this is the first thing that I will change in a post game update! Thank you a lot for playing, I'm glad you enjoyed the puzzle/rpg aspect ๐Ÿ˜„๐Ÿ’›

Submitted(+1)

Maybe the level selection screen is the first puzzle you must solve <.< hahahaha

Developer

Ahahahah , maybe ๐Ÿ˜„

Submitted(+1)

Really great game, the mechanics are super well thought out and the number of levels is super impressive. The only thing I'd say is you need some kind of indicators for the levels because it's hard to tell what level is open to play and some indicator that you gotta drag the player's path around because I was stuck on the first level for a bit of time not knowing how to attack. Otherwise great work! Keep it up!

Developer(+1)

Thank you for playing! It's much appreciated, I completely agree with you. I should've traded the amount of levels for the quality of the gameplay! ๐Ÿ˜„

Submitted(+1)

Great presentation in this game! The scene transitions and art style all looked really nice! One comment on the map. I sat on the screen for about 10 seconds thinking it was a loading screen until I realized I was supposed to do something. I think if the levels were colored with green dots or something it might have stuck out to me more. From a gameplay perspective, I think with a bit of polish this could be a very nice minimalist puzzle game - nice work in 48 hours!

Developer

Thank you a lot for playing, multiple people brought it up and you are totally right. The map REALLY needed to have some kind of animation to make people understand it's not bugged. I'm happy you enjoyed playing it ๐Ÿ˜„

Submitted(+1)

A strategy game with functional AI in 2 days. I'm amazed. I couldn't figure out the meaning of the extra numbers and really struggled after the first few levels. I get that the enemies grow stronger if you take too long to kill them though, and that's definitely in theme. And so many levels! Wow.

Developer

Thank you for playing, I wish I had more time to polish it.  15 levels was clearly not a good idea and I really wished that I had made only 10 and focused on animations and other stuff. Glad you enjoyed it. 


Again, thank you for playing, it really warms my heart ๐Ÿ’›๐Ÿ˜„

Submitted(+1)

You mean this could have been even better?!?

Developer

surely, there couldโ€™ve been animations and sound effects ahah

Submitted(+1)

I love this concept, feels like both a strategy game and a puzzle game combined! Only issues I had were not realising when I had a second usable character, and sometimes the ground colours were too similar I couldn't tell what was water and what wasn't. Overall definitely one of the most polished games I've played.

Developer

Thank you a lot for playing. I agree the game could've use more polishing at the price of not having 15 levels... it was a *bit* to much ahah. Thank you again for playing, I'm glad you enjoyed it ๐Ÿ˜„

Submitted(+1)

I had a hard time finding the levels at first haha but once I got into it, I enjoyed the strategy. Great work putting this together in such a short amount of time!

Developer

Thank you and thanks for playing. From the feedback I definitively should've put a big circle around the first level saying START HERE ahah. I'm glad you enjoyed the game and thank for playing ๐Ÿ˜„

Submitted(+1)

I thought it was broken at first, but then i found a really interesting game. It has some advanced stuff for a game jam, like the a* pathfind AI. I really liked the hexagon tilemap mixed with the 2d sprite characters. Awesome work!

Developer

Thank you for playing, it warms my heart ๐Ÿ˜„ I'm happy that you see the complexity of the AI, not easy for everyone to see how hard it is to do this. It's the strength but also the weakness. Because I spent 3/4 of my thing on this interesting game mechanic, I couldn't spend it on readability which is crucial in all games. Thank you for playing again!

Submitted(+1)

Cant believe that you made so many levels in such a shot time.After spent about half an hour to beat the game I think it's really interesting.Great job!

But I'm also bit confused about why sometimes the enemies did not attack me in their turn.And it's difficult to find where level entrance  is on the map of the first time.

Developer

Thank you for playing and thank you for the feedback!

I got to say that it was quite a challenge to do the AI and shot myself in the foot from the start. I have to spent 3/4 of my time on a final state machine and A Star pathfinding for the AI. I completely agree that the game could've been more readable, I need to learn from my errors and spend more time on making the game polish rather then full of features ahah.

Again, thank you for playing, I'm glad you had fun progressing around the map ๐Ÿ˜„

Submitted(+1)

I had the idea about growing monster (and went into a strategy/management game :D), but it wouldn't have been into a puzzle like this, great idea!

The music is nice, the world map is nice but I thought it was broken at first, maybe put a hint into the description where to click (I found, but if I was lost, I think I won't be the only one :p)

The atmosphere is really nice, a bit of trial and error at first, but I got the concept pretty fast, well done!

Developer

Thank you for playing and thank you for the feedback!

I got to say this one was quite a challenge specially for the AI. Doing A Start Pathfinding on an hexagonal grid was troublesome but worked in the end. I would've love to spend more time on the readability of my game. Like you mentioned, many things needs to be guessed from the player but the fun you get from playing compensate once you understand!


Again, thank you for playing ๐Ÿ˜„