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A jam submission

Grow Your Own CivilizationView game page

Build hexes by combining materials to grow your civilization to the space age!
Submitted by MrT1080p — 1 hour, 48 minutes before the deadline
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Grow Your Own Civilization's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation (visuals)#823.5293.529
Overall#963.2753.275
Concept (gameplay)#1033.1763.176
Theme#1203.1183.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Fun and smart game. Very good work!!

Submitted

This was a fun puzzle concept that allowed for many solutions and much experimentation.

At first I thought it could be improved by showing the requirement for building everything before you unlock it. After playing further though, I am not so sure. There was a sense of accomplishment and fun to be had from the experimentation too. I think it's just a little too much trial and error at first, but maybe there's some way to reduce that without fully abandoning the experimentation process. Maybe if there were a couple more combinations that resulted from using the base tiles, there'd be less "errors" to the starting trials.

Either way, everything looks and works with polish. Great job!

Developer

Thanks for the feedback. In the beginning I wanted the progression to make sort of a "logical" sense. Like if you have wood, you can make a log cabin or something like that. But I quickly found I was limited by the Kenny Assets on hand for this particular game jam - and then I didn't have enough time to make something that previewed the materials needed. So I think if I was to take it further I'd consider both options. I appreciate you well thought out comment and for playing my game!

Submitted (1 edit)

YESSS this game is awesome!  I love a good city management game, and if its about effeciency sign me up.  I think as others have elluded to was a challenge to work out what I needed to build, but also kind of enjoyed trying to guess which building may be needed for  the next build.  Finished it in 26 moves, interested to know what is the least amount of moves to get to space age!  Really nice work, and thank you for making this wonderful game.

Developer

I'm glad you liked the game - as for the most optimal number of turns, it's difficult to say since the map randomizes at the start of every game. I do think having more green hexes to start is helpful, but in my play throughs any thing from low to mid 20 turns was pretty good. Thanks for the comment and I'm glad you enjoyed my game!

Submitted

WOW! that game was wonderful! a simple idea, but I've never seen a game similar to this, very unique and with much potential! I would like to see what every building needed from the start, when hovering the mouse or something, but nonetheless, that was an amazing game. Congratulations!

Developer(+1)

Appreciate the comment! I agree with the feedback on the build system - just ran out of time but I guess that's the game jam life! After all the ratings are done I'm going to try and push a build with that in the game for the future - I think your idea of the hover makes the most sense from a UI perspective. Thanks for playing!

Submitted

I see you also went the hexagonal route, you made a wise choice my friend ahah. It was pretty fun to play, loved the puzzle aspect and the UI was pretty cool, You can be proud of what you made 😄

Developer

Great minds think alike! Thanks for playing and for the nice feedback!

Submitted

Fun little puzzle to not use the wrong resources too soon.  Though maybe having the ability to select things you can't build to see what they required after you had built them once would've been useful.  Could have made the locked ones as just silhouettes or something if you wanted to keep the mystery!

Developer

I agree with this 100%. I just ran out of time and didn't have a clear picture in my head of how to implement with the time remaining - thanks for playing and thanks for the feedback!

Submitted

Fun game. Took me a minute to figure out what I was doing but once I got the hang of it I was getting addicted. :) Like others commented, one thing I'd recommend changing is that white on yellow  text in the UI. Other than that, beautiful work in 48 hours!

Developer

Thanks for playing! Dually noted on the UI - I'll keep that in mind for my next game!

Submitted

Fun idea! I actually was going to make something similar, but in a clicker game style, but scraped the idea and made a shooting game instead lol

The only feedback I have is it was tricky to figure out what I needed to make to progress because I couldn't see the recipes until I had the proper tiles. I enjoyed it a lot! Great work :)

Developer(+1)

Thanks for playing and for the feedback! I really wanted to add a hover-panel that showed the ingredients needed for the the the builds but I ran out of time unfortunately. I'm glad you were able to make it to the end of the game though - and 26 turns is pretty good!

Submitted

Nice work! I enjoyed the concept but one thing that made it a bit frustrating for me was that I couldn't read the white text on the yellow buttons, so it took me awhile to figure out how to properly place buildings. I really liked the sound effects

Developer

Hey! Thank for checking out my game. I definitely agree with your comment. I was on the fence about the font I used but the color choice really does make it hard to read. I'll take note of that for my next jam!

Submitted

I really liked the UI sound design, it was super satisfying to select and place tiles. Cool idea to grow a civilization by combining sets of materials.

Developer

Thanks! It's funny because I almost didn't add the sounds in since I was running out of time in the jam, but it was easier than expected and it seems to be getting good feedback. I'll take note of that for future jams. Appreciate you playing my game!