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A jam submission

AirXView game page

Small airplane exploring game made for KenneyJam2023
Submitted by EvoCorps, Cooper Savage — 4 hours, 35 minutes before the deadline
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AirX's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#1213.2503.250
Presentation (visuals)#1563.3503.350
Overall#2123.0753.075
Adheres to jam theme#3242.6252.625

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 31 to 21 of 31 · Next page · Last page
Submitted

I like the game! You should also add wrapping to the sides and the ability to explore there as well. Then it can be said to be actual exploration, although I did like the variety in gameplay from the typical character and movement. Good job!

Developer(+1)

thank you, glad you enjoyed the game! I tried adding wrapping to the sides too but i couldn't make enough levles for it. Thank you for your feedback! - Franko

Submitted

Good game, I like that you dont need to shoot anything if you dont want to

Developer

Hi, glad you enjoyed the game, i included that option to give the player some more challeng, but many ppl foudn that easy haha

Submitted

This game has its own vibe. Good job!

Developer

Thank you, glad you enjoyed this game!

Submitted

Nice concept

Developer

Thank you!

Submitted

At the boss I realized I can shot haha :D Fun little game!

Developer

thank you for your feedback, game has different endings if you don't kil anyone so it's not required oto shoot! Gald you enjoyed the game ! - Franko

Submitted

Okay, nice! But killing the boss is required?

Developer (1 edit)

yes it is! so yea, you're right, it is required to shoot

Submitted

I love Shmups - good job

Developer

Thank you, glad you enjoyed my game - Franko

Submitted(+1)

Once I got the hang of it I was gripped. I suspect I got hit by previous level projectiles on a couple of occasions which felt pretty harsh. Other than that I had a pretty awesome time. Maybe if you auto fly off the top of the screen once all the tings are collected that would zip it along, having to manually leave was a bit confusing at first. Good job

Developer (1 edit) (+1)

Wow this feedback was really good, i never tought about auto-flying! Thank you for playing, im very glad you liked my game! I already addressed how that bug works but here is an explaination :

  1. When you change levels, the game stores the bullets position (idk why, it isn't a feature, it just does that)
  2. when changing levels, the game clears all enemy, but cannot clear all bullets (otherwise an error comes up)
  3. When changing levels the game spawns you at the bottom of the screen
  4. so that means, that if you switch levels and you spawn with three bullets above you, you're dead

I am so sorry that this bug ruined your game experience, I tried to solve it, but nothing worked.

Thank you again for playing my game, and thank you for your time. - Franko

EDIT: i hope this explaination made you understeand how this bug works, and i hope next time i won't leave a bug like this one in the game haha

Submitted

Good to know. It did bother me too much. Once you know its a thing you can avoid it. It's not a bug it's a feature! 

Submitted

I really liked your game! I especially liked the gameplay.

Developer

Thank you for playing, i'm glad you liked the gameplay. - Franko

Submitted

Neat take on things! I didn't really get a feeling of exploration while playing the game since you could see everything on screen at once, but not many people went the airplane direction so it was a refreshing take nonetheless. Solid twin-stick-like shooter, it gave off strong nostalgia vibes that I definitely appreciated.

Developer(+1)

Thank you for playing the game, this game was inspired by 1942 for the nes, but then i tought that adding the freedom for the player to move around (without being forced to go upwards all the time) was a better solution to the problem of the theme not fitting a lot.

Thank you for your feedback. - Franko

Submitted

Pew pew pew pew pew! Great job making a top-down shooter-type game.  Haven't played one of these in a while.  I think it might be improved by adding some contrast between the bullets and the background as well as some contrast between the collectable pins and the background.  They're a little hard to see in some settings.  Maybe shadows beneath them would help?  I did read the directions, so I knew to fly up, but you might also consider adding an indicator at the top of the screen telling the player to do the same when they get all 5 pins.

Almost lost at the boss, but I managed to sneak a win!

Developer

Hi, thank you for playing. Im glad you enjoyed the game. Your feedback about the indicato is somethiing i tought about, i tought about adding an arrow that points upwards when taking all bulbs and an indicator that makes you see how many bubls out of 5 you have collected, but i tried and failed miserably haha, at the end i didn't have enough time to submit the bugfixes and the updates so i think i might update a better version with all the feedbacks when jam finishes.

Thank you for your time - Franko

Submitted

I realized after quickly dying that the point of this game was not to shoot as many enemies as possible, and I enjoyed that twist on the genre. (I definitely took damage and killed people, lol. The ending reminded me of Undertale a little.) Pretty cool!

Developer

Thank you for playing the game, glad you enjoyed it. I would have loved to be able to implement a tutorial, but there wasn't much time left. Nice for you to be still able to finish the game! Thank you again for your feedback. - Franko

Viewing comments 31 to 21 of 31 · Next page · Last page