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Brutal explorer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #74 | 3.895 | 3.895 |
Overall | #140 | 3.351 | 3.351 |
Concept (gameplay) | #155 | 3.132 | 3.132 |
Presentation (visuals) | #226 | 3.026 | 3.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like it :)
Very good use of the assets, love the idea behind it.
I was jamming for a while, but then the music stopped. Seems it didn't have looping enabled :(
Unfortunate game-breaking bug aside where the map came pre-explored, you had a nice mechanic of stealthily taking out the guards throughout the world. I'm thankful the wizard gave me an extra light source because it's certainly pretty dark at night time!
I would suggest making the health bar a little bit less intrusive in the screen, because it takes up a lot of screen real-estate when moving to the north. And I see there's a score panel, but I don't know if it's really necessary for this kind of game. But that's just my opinion on it.
Yeah you are right the looping was not enabled didn't noticed that!
And thank you for the good feedback helps a lot!
Great use of the cartography assets!
well done, assets together mixed to make a great entry!
Cool idea, shame about the build issues, would've loved to play the complete version :) Either way it was very well put together for only 48 hours. I like the idea of having the light follow the mouse instead of the character.
Nice game! I like the concept and the usage of the light. The music was also really nice.
Really nice experience! I loved exploring while killing enemies in the darkness, Nice idea the mouse-based light