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A jam submission

The Rending of the SunView project page

An adventure for Knave 2e and Mausritter
Submitted by Hugh Lashbrooke (@hlashbrooke), Ten Acre Games (@TenAcreGames) — 20 days, 1 hour before the deadline
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The Rending of the Sun's itch.io page

Results

CriteriaRankScore*Raw Score
Usability: Is the adventure easy to use on the fly?#14.6324.632
Overall#353.8773.877
Fun: Is the adventure fun to play in an OSR playstyle?#543.6323.632
Writing: Is the adventure original and fun to read?#733.3683.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Seeing a trifold adventure for this jam is exactly what we were looking to see! Easy to pick up, understand, enjoyable to read! We really recommend this one! 

DeveloperSubmitted

Thanks so much! I’m glad you found it easy and enjoyable.

Submitted(+1)

Seeing a trifold adventure for this jam is exactly what we were looking to see! Easy to pick up, understand, enjoyable to read! We really recommend this one! 

Submitted(+1)

This is gorgeous. Beautiful map and perfectly laid out. Really great use of the tri-fold space. It's inspiring and makes me want to try my hand at one. The premise is well written and interesting with just enough information to run the game but plenty of space for a GM to interject their own spin. Gives me Dying Sun theme vibes which is my jam (Jack Vance and Gene Wolfe). Nice work!

DeveloperSubmitted

Thanks so much! I’m glad you enjoyed it.

Submitted(+1)

Fantastic design work. The font, color choices, layout are all superb.

I appreciated that this was all straight to the point, with no unnecessary fat. I liked the artefacts you provided, especially the idea of Shadowbane being able to sever shadows. It was nice you provided images for each of them in a separate PDF.

If I ran this I think I would try and add some traps or puzzles to some of the rooms for a bit of variety. It's already a very usable dungeon though.

DeveloperSubmitted(+1)

Adding in some traps or puzzles would certainly be interesting! Thanks for the feedback.

Submitted(+1)

All the points for usability on the fly for sure! I first made the mistake of reading this one in single page format, and I didn't understand the choice to order things the way you did. But it all made sense when I Iooked at the trifold version.

DeveloperSubmitted

The trifold layout is great once you know what you’re looking for.

Submitted(+2)

Interesting Trifold Layout and fun premise! As a whole I really like the adventure location, each area is interesting and has some fun things to interact with. Very thematic and evocative, while immanently usable at the table. I feel like I'd struggle to drop this one in just anywhere: it's a surprisingly high-stakes adventure, but it also doesn't make clear why exactly the cultists want to destroy the sun. From a player standpoint, it feels like there is less room to go off-track (assuming the cultists succeed, that destroying the sun would be apocalyptic) or the party doesn't have a choice but to stop the cultists if they want to actually live their lives. There doesn't seem to be much incentive to join them. I feel I'd have to lampshade/foreshadow this adventure well in advance for it to mesh properly into a campaign. That is just a personal take though, I think if the adventure was longer there would be more space to flesh out the cult, or a second faction to add a bit more dynamism. the actual location itself is very cool and would definitely be fun to run in a one-shot! 

DeveloperSubmitted(+1)

Yeah, I get you - it is quite apocalyptic in nature. It might be worth adding a table of possible side-effects of the cult succeeding to help GMs integrate it into the wider world or campaign.

Submitted(+1)

Love the art and the layout, very clear and easy to manage. Also a funny world-changing premise. Looks like a great adventure to run. What I miss a bit is why the cult is doing this, and why the players should join.

DeveloperSubmitted

That’s fair critique - I didn’t include adventure hooks in this that I usually do. It might be worth updating this to include some.

Submitted(+1)

Straight forward in a way that makes it feel like a no brainer drop in to pretty much any OSR campaign. Love that RotS went for quality and not quantity scope-wise. 

DeveloperSubmitted(+1)

Quality over quantity is always better! Thanks for the feedback.

Submitted (1 edit) (+1)

Good adventure with some solid and fun themes. I especially love the ancestor stones. Anything where the players are given meaningful options is great. Destroy the heads to keep from being watched? Cool. The BBEG is stronger. Love it.

The only critique I have is that you can almost always eschew the word "will" and change the sentence to the present-tense. "There is a 2-in-6 chance 2 shadow specters emerge from the archway..."

I routinely have to CTRL+F for "will" because it comes natural for me to type, but it's almost always an unnecessary word *especially* in stat blocks. "Uses cultists as living shields..." and the present-tense is always stronger when it makes sense to use.

But that's really my only critique. Cool, evocative adventure.

DeveloperSubmitted

That’s excellent feedback - I’ll definitely keep that in mind for the future as I totally get what you mean.

Submitted(+1)

I'm a big fan of the A5 trifold format from mausritter. Information presentation makes a lot of sense here. Using a print version of this at the table would be a breeze for a quick pick up game. Solid keys in here too.

DeveloperSubmitted

Thanks - I appreciate the comment! I’m, unsurprisingly, also a big fan of the A5 trifold format.