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A jam submission

Monument of WoeView project page

Can you claim the treasure at the ruin's heart? Or will your own heart be claimed in turn?
Submitted by Headless-Press — 3 days, 12 hours before the deadline
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Monument of Woe's itch.io page

Results

CriteriaRankScore*Raw Score
Fun: Is the adventure fun to play in an OSR playstyle?#293.9133.913
Usability: Is the adventure easy to use on the fly?#333.8263.826
Overall#473.7253.725
Writing: Is the adventure original and fun to read?#673.4353.435

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The tan background is a really good idea. I much prefer it to the often-overused "old paper" background look.

One point about the Bewitch power. As written it is difficult to know if it can be "spammed" every turn. 

Perhaps if Bewitch only worked on, say, creatures who could hear. That might add a cool angle for players to exploit.

Developer

Thanks for the feedback! The colour scheme spawned from a kind of funny occurrence while designing it that I decided to roll with, I'll probably explain that in a Devlog soon XD

Ah yeah, it is a little unclear, I'll add a bit more clarity in my next update!

Submitted(+1)

Marvellously designed dungeon, oozing style and charm with well selected points of prose! Do feel I would have to commit some time to prep, but that seems fair seeing as this looks to be a pocket megadungeon! fantastic work. 

Submitted(+1)

Great choice to have an off-white background, it gives it a personality from the moment you open the booklet. I like your choices of artwork and the logo for Headless Press is brilliant.

I like the background or "Note" you provided on Succubi/Incubi, that's useful inside and outside of this adventure.

A different font in the table headings might help them stand out, since they share a color with some of the rows. There might be ellipsis missing in the second "In the Dungeon..." box on page 2.

I think you did a good job keeping the rooms on each floor interesting, none of them feel like 'filler'.

Developer(+1)

Thanks for the feedback! There is a kind of silly story I'll share in a devlog about the colour choice, but I'm pretty keen on how it looks XD

Thanks! I wanted to provide a bit of context for why Ph'aarna is the way she is;  I have a slightly different metaphysics for magical/spiritual beings within the implied setting of the adventure that I will probably expand on in future releases. I didn't want to bog down the adventure and it is already pretty stuffed to the page limit, so I'm glad that got the general idea across!

Submitted

I'll keep an eye out for that devlog - the silly story sounds oddly intriguing and it really was a brilliant color choice.

Submitted(+1)

Awesome submission! The ability to have a different start is worth the read alone! Read this adventure!!

Submitted(+1)

Looks like a fun dungeon delve with a lot of content!

Submitted

Very cool map.  Easy to run.  I like that its all there including stat blocks.

Submitted(+1)

Real well done! Eminently useable. Nice restrained layout that prioritises referencing. Fun situations to engage with, and 'players' to play against each other. A good sized dungeon that doesn't stretch on.

Possibly the only thing (and this is minor) is to swap the 'intro' and the NPC descriptions around. I don't know who Alaxoon and Eleg-maph are until the following spread.

Extremely excited to see more. You got this! Remember: Real Artists Ship.

Developer(+1)

Thanks for the kind words! This is the first of many things I'm gonna release, so watch this space :) 

That's a good point actually, I'll definitely be reviewing the structure once the jam is done.

Submitted(+1)

Really well written. I like the simultaneous extreme reward and extreme danger to be found. The magic items are really clever, and as others have stated the unpredictability of NPC locations is a nice touch that lets the GM play to find out as well.

Developer

Thanks for the feedback!

For me, I feel like I want players to be able to find crazy stuff because that's part of the fun, everyone loves to talk about the time they got a powerful item, but I also think that If you have an opportunity to get a character-defining item that is probably pretty nuts, you need to work for it! Overcoming a challenge far beyond you is core to the OSR for me :) 

Submitted

Couldn't agree more. Looking forward to whatever you release next.

Submitted(+1)

I loved the snipped of dialogue included with each NPC entry—so evocative! 

Developer(+1)

Thanks! I was trying to think of a way to get their personalities across without writing foxed dialogue 'scenes' within the dungeon itself 😊 quite pleased with the outcome!

Submitted(+1)

Very clean layout and design. A small detail that I particularly liked was the non-fixed location for Alaxoon. Nice for replay value

Submitted(+1)

"Contemplate this on the Monument of Woe" XD

Eleg-maph, broken giant Neb-essir, Eightfold Circlet, the halberd Relinquisher: lots of great naming to theme, which helps to center the cosmic setting. Nice one.

Developer(+1)

Thank you very much for the kind words! I may have watched Conan again prior to naming the module... XD

Submitted(+1)

This hits really close to what I imagine Questing Beast's platonic ideal OSR adventure is. Evocative and clean.

Submitted(+1)

Laid out well. I could pick this up and run it on the fly, no problem. Nice work.

(+2)

I find this to be a masterpiece. It is also free to boot. Any Knave 2e GM should grab this pronto.