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Battlefox Games

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A member registered Mar 21, 2020 · View creator page →

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Hi! Now that the jam is over I’m looking forward to viewing what you submitted :)

Very cleanly laid out! I just love how gamey it all comes to feel, you may be onto something new here! Please do keep exploring your ideas!

Oh I loved the theme! Cheese is just my favorite food of all time :D And the names were so fun to read! I need to take my time with this one a bit more, thanks a lot for writing it!

Was very pleasantly surprised by how the layout made my imagination immediately go places! Despite the apparent complexity, you have a gift to make it manageable :) Felt as fun as going thru a box of LEGOs!

Loved your description of The Dreaming Prince by using his own voice! Your maps were very evocative as well! There’s a lot to like here, specially the theme of salt being so dangerous! Which it is, but we just aren’t in salt flats to experience that broken skin :)

I’m curious about how you got that dungeon map created? It looks straight out of a very old RPG module! :) The first paragraphs were very, VERY nicely written, but I feel that they didn’t properly introduced me to the adventure. Your handling of theme is very good! I just think that having the writing serve the purpose of running an adventure is also very important :) Helping Dehinet regain her power sounds like a very noble undertaking!

Being fellow first-timers, I am happy for you! The cast is very colorful and the tables have a lot of good material to fill the blanks with flavor :) specially the final page! the inclusion of the ship’s diagram ties it all very nicely.

The layout in this just kept me thinking it would look lovely in riso print! Navigating a web of lies and deception is exactly what I would expect from a nightclub-crawl ;) The writing was loaded with flavor, I have a weak spot for how you depicted the place!

Like how readable and straight to the point it is. The keying for Hexes and the Dungeon made referencing it surprisingly fast! Despite being so straightforward, the lore touches in D5 were really refreshing. Just enough information to get the imagination going!

At first I was a bit bummed that the spiders were all evil but seeing that they’re held against their God’s wrath if they don’t follow its desires makes them more appealing! Would’ve loved to see them have a path to redemption, but that’s just me!

Lots of interactive elements going on here! The readability would be hugely improved by breaking the text into columns. I was initially reluctant to give this one a look because of the cover (not huge on straight up using AI art as final output) but I’m happy I gave yours a chance as well! Looking forward to introducing arm-wrestling ants to my players :)

Casino-crawl! I was able to perfectly imagine the tone of the adventure by looking at the whimsical monsters :) The inclusion of mini games spread across the place is really nice. The rooms having a lot of real-world parallels like storage of cleaning products brought a smile to my face.

One page adventure! Mocking Idris with his zweihander and taking off would be extremely comical :D very well put and formatted, it was extremely easy to read!

Necromantis has to be my favorite word from this jam. Overgrowth and bugs as themes make for a lot of fun situations! Your drawing of the dungeon as a cross-section is also very fitting. Deceitfully whimsical, thanks for writing it!

Hey! This was actually the first adventure I read, if only because it was one of the earliest entries I think! Exploring all the experiments of Ledo sounds like a lot of fun, and the most reasonable solution being dialogue (I believe his talking about his work might be used to solve this problem) is very nice. As always, I’m not too keen on “everyone dies” ends, but pushing Ledo to start the countdown in the battery room would take a lot of violence :)

Just when I thought I wouldn’t be impressed by another unique spin on an adventure! Being stuck on a loop is one of my favorite themes in fiction and it’s really nice to see it here :) Framing the crown as a knave’s treasure is a nice touch!

Knaves delving a sacred site while a conflict for its very contents reaches it’s tipping point? Sign me in for that idea, love it! Learning more about Emildreg from all the locations makes it all the more ironic. Well contained and very tempting!

The slight rotations on the text are very well done! It gave it a strong analog feel despite being read on a screen. The idea of exploring a remote location in space that hosts some totally alien creatures (Astraldendum, Astralmycons) gives it a touch of horror that is just my style :) I think the idea of alien presences warping the tower further would make this a lot more impressive! But I like a lot what there is already.

The layout on page 2 and onwards is really good! I was a bit taken aback by the formatting on the first page, but after that everything was very, very pleasantly readable :) Slowly becoming a fan of pointcrawls, lots of good, classic fun in here. Something about your writing makes the volcano very attractive to explore! Also, appreciate that the volcano ERUPTS! and doesn’t say it kills everyone :) gotta give them some hope!

The elegy was very evocative! And the dungeon being made out of lights in the darkness is probably the most original I’ve seen so far in the writing I’ve read. Jack Dusk reminded me a lot of Jareth from Labyrinth, and that movie is one of my favorite things, so there’s a lot to like here! Also, thanks for making your own art. I was very reluctant to use my own, but everyone so far in this jam has humbled me by doing things I could not, thanks for teaching me a lesson :) cheers!

Thanks for taking your time to write and submit you work! Out of all of what I’ve read, I think this is the first adventure I can take and insert pretty much anywhere and explore within a session. I can see you have a lot of ideas begging you to write them; please do!

Loved your layout! A midwestern spin on a fantasy world was something I was not expecting to see but here we are! I was trying to confirm in the writing if the adventurers are going down the river during the festival proper, or before it because the riverlanders wanted the problem to be solved before it started, but I couldn’t find any conclusive info on that. I would lean towards the adventure happening during the run! The shift from festival to serious problem is a lot more attractive to me :) Rivers are definitely not done enough justice, specially considering their importance in pre-industrial civilizations. Nice work!

Thanks for your input on the conveyor belts! My thoughts about them were mixed after seeing so many rules in the end, but if they pique your interest I can take that as a sign I’m on the right direction :)

I hadn’t thought about the stickers as NFT’s but you’re actually quite right! If anything these stickers may be much more non-fungible than the original ones :) being literally made from people’s lifeforce and all.

Thanks for reading! Happy to know you enjoyed it :) The real world is often more unfeeling, sinister and grim than we like to depict in fantasy, there’s so much to take from it in so many novel ways.

Thanks a lot for your detailed impressions! It makes me happy to know I was able to convey my intentions in writing. The lack of proper art is something that I regret quite a bit, there’s so much here that would get people’s imagination going if they had an image to start with. I had assumed, if i wasn’t including anything, it’d be worse than if I didn’t, but at this point I am in complete agreement with you :)

This may be odd to voice but I am very appreciative of the clean layout. Having seen many, including myself, trying to stick as much as possible in a small format, I can see that the readability is immensely helped by just spacing things out more generously. The theme of animal conservation is very original, and not something I’ve thought about in using as a central theme for an adventure. The rescuing of animals granting bonuses adds something I can’t name right now but makes it feel appealing to me in the same way that interesting board games are. Thanks for writing this!

Really pleased at the inclusion of a tarot deck as generative tool! It alongside playing cards are something I’ve been very interested in using as well. The edition and art you’ve put together is very alluring, I can tell you’ve got some serious potential as a designer, please don’t stop improving! Play with spacing things out a bit more, and I can assure you you’ll be in for a surprise. Tarot Duel is also very gorgeous! Definitely followed.

Some seriously open world shenanigans going on here! I liked the format you used to describe each location, perhaps my only suggestion would be to add some situations that players can get thrown into at each of them and then we can take off from there!

I liked the unassuming Dragon Spit being the center of a bigger conflict, and more than that, the fact that the place itself was given so much character and dynamics. The time shift was a nice touch to “reward” overly greedy adventurers :D

Liked how you consider entirely non-agressive routes to exploring the place, and the theme of bees and honey was something I wasn’t expecting to work, but it does! Would’ve loved to know more about Daveeni and the rivalry that took place. For such a crucial character, I would’ve loved to know more!

I was really impressed by the Aspect of Greed and how it draws so much conflict and ambition from those who come to Bellspire. There is a very cool, constant feeling of doom and decay, and the idea of someone cracking the Stone of Sorrow is very exciting! If anything I would’ve liked to see more morally ambiguous choices, or perhaps some that would nudge the players to make the “right” choice, and end up helping the Aspect all along :)

Reminded me a lot of Karazhan, which is my absolute favorite dungeon from any medium. The threat of the vulture and how it warped the tower adds to the unique situations going on in each room, which I like a lot.

The creature illustrations are stunning! I would totally love to see more deadly adventures depicting deceitfully cute art :D The few choices in naming placed my imagination squarely in Brazil’s rainforests, and the expeditions going on tie together a very Indiana Jones feel.

Loved the layout, the choice of sticking to just blue and more than anything, packing so much in so little! Very evocative, your choice of type took me back to the early days of RPG design :) There’s something about how it’s all depicted that makes it feel it’d be incredibly easy to run.

More often than not we delve dungeons that are waiting for us to loot them, I like the subtle touches in tone that make the place attractive in nature like the race to loot the dungeon and the queen’s song! Some of the pages are just gorgeous to look at as well.

Very well put, and mixing elements from our mundane lives with fantasy is something I’m always down for :)

The amount of content here is mind boggling! Very, very complete, and looks like a blast to run. I would love to see this one on a more spacious layout. The artwork has something to it that is very compelling to me, well done!

The LP system is very intriguing, and the theme is surprisingly rich! My suggestion would be to trim descriptions to be evocative rather than enumerative. Specially in a setting like this one, where the subjective is so important :)

I would also strongly suggest to be more eager to cut things out in service of usability, sometimes when we’re open to leaving things out we find out that we can reframe some things even better.

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Appreciate your honesty a lot in this writing, and I’m happy that you made your submission! The idea of a dead metropolis speaks a lot to me, and the journey towards it can feel so thematic. I encourage you to keep writing, I can tell you have a lot in mind! With that said, it would benefit a lot from having more precisely defined situations for the GM to inject in the narration, as if they were LEGO blocks!