Hi! Now that the jam is over I’m looking forward to viewing what you submitted :)
Battlefox Games
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I’m curious about how you got that dungeon map created? It looks straight out of a very old RPG module! :) The first paragraphs were very, VERY nicely written, but I feel that they didn’t properly introduced me to the adventure. Your handling of theme is very good! I just think that having the writing serve the purpose of running an adventure is also very important :) Helping Dehinet regain her power sounds like a very noble undertaking!
Lots of interactive elements going on here! The readability would be hugely improved by breaking the text into columns. I was initially reluctant to give this one a look because of the cover (not huge on straight up using AI art as final output) but I’m happy I gave yours a chance as well! Looking forward to introducing arm-wrestling ants to my players :)
Hey! This was actually the first adventure I read, if only because it was one of the earliest entries I think! Exploring all the experiments of Ledo sounds like a lot of fun, and the most reasonable solution being dialogue (I believe his talking about his work might be used to solve this problem) is very nice. As always, I’m not too keen on “everyone dies” ends, but pushing Ledo to start the countdown in the battery room would take a lot of violence :)
The slight rotations on the text are very well done! It gave it a strong analog feel despite being read on a screen. The idea of exploring a remote location in space that hosts some totally alien creatures (Astraldendum, Astralmycons) gives it a touch of horror that is just my style :) I think the idea of alien presences warping the tower further would make this a lot more impressive! But I like a lot what there is already.
The layout on page 2 and onwards is really good! I was a bit taken aback by the formatting on the first page, but after that everything was very, very pleasantly readable :) Slowly becoming a fan of pointcrawls, lots of good, classic fun in here. Something about your writing makes the volcano very attractive to explore! Also, appreciate that the volcano ERUPTS! and doesn’t say it kills everyone :) gotta give them some hope!
The elegy was very evocative! And the dungeon being made out of lights in the darkness is probably the most original I’ve seen so far in the writing I’ve read. Jack Dusk reminded me a lot of Jareth from Labyrinth, and that movie is one of my favorite things, so there’s a lot to like here! Also, thanks for making your own art. I was very reluctant to use my own, but everyone so far in this jam has humbled me by doing things I could not, thanks for teaching me a lesson :) cheers!
Loved your layout! A midwestern spin on a fantasy world was something I was not expecting to see but here we are! I was trying to confirm in the writing if the adventurers are going down the river during the festival proper, or before it because the riverlanders wanted the problem to be solved before it started, but I couldn’t find any conclusive info on that. I would lean towards the adventure happening during the run! The shift from festival to serious problem is a lot more attractive to me :) Rivers are definitely not done enough justice, specially considering their importance in pre-industrial civilizations. Nice work!
Thanks a lot for your detailed impressions! It makes me happy to know I was able to convey my intentions in writing. The lack of proper art is something that I regret quite a bit, there’s so much here that would get people’s imagination going if they had an image to start with. I had assumed, if i wasn’t including anything, it’d be worse than if I didn’t, but at this point I am in complete agreement with you :)
This may be odd to voice but I am very appreciative of the clean layout. Having seen many, including myself, trying to stick as much as possible in a small format, I can see that the readability is immensely helped by just spacing things out more generously. The theme of animal conservation is very original, and not something I’ve thought about in using as a central theme for an adventure. The rescuing of animals granting bonuses adds something I can’t name right now but makes it feel appealing to me in the same way that interesting board games are. Thanks for writing this!
Really pleased at the inclusion of a tarot deck as generative tool! It alongside playing cards are something I’ve been very interested in using as well. The edition and art you’ve put together is very alluring, I can tell you’ve got some serious potential as a designer, please don’t stop improving! Play with spacing things out a bit more, and I can assure you you’ll be in for a surprise. Tarot Duel is also very gorgeous! Definitely followed.
I was really impressed by the Aspect of Greed and how it draws so much conflict and ambition from those who come to Bellspire. There is a very cool, constant feeling of doom and decay, and the idea of someone cracking the Stone of Sorrow is very exciting! If anything I would’ve liked to see more morally ambiguous choices, or perhaps some that would nudge the players to make the “right” choice, and end up helping the Aspect all along :)
The LP system is very intriguing, and the theme is surprisingly rich! My suggestion would be to trim descriptions to be evocative rather than enumerative. Specially in a setting like this one, where the subjective is so important :)
I would also strongly suggest to be more eager to cut things out in service of usability, sometimes when we’re open to leaving things out we find out that we can reframe some things even better.
Appreciate your honesty a lot in this writing, and I’m happy that you made your submission! The idea of a dead metropolis speaks a lot to me, and the journey towards it can feel so thematic. I encourage you to keep writing, I can tell you have a lot in mind! With that said, it would benefit a lot from having more precisely defined situations for the GM to inject in the narration, as if they were LEGO blocks!