Thanks for checking it out! Alas, no #Honeypunk content, but at least some Boschian herons for your enjoyment :)
Sam Worthington
Creator of
Recent community posts
You're quite right. For me, creating the character art is usually a big part of the brainstorming. Then the question: so, who is this? What's their deal? 😅
With the exception of Sulak, all the names came from Knave tables, but most of them selectively. "Ione Swineling" was the only truly random one, and that really helped connect some dots between "eldritch slaughterhouse dungeon" and "city of (dueling and) livestock."
I thank you for your kind attention.
I greatly appreciate this. I thought a lot about how to get the bare playable essence of Ellucid across in just one page. I've been reading The Valley of Flowers lately and find their parenthetical duos/trios of NPC adjectives do a lot of heavy lifting for minor characters. I realized that the hooks, rumours, and encounters are doing a big part of subtly establishing the flavour of the city too.
Thanks so much for taking the time to read it.
Beware the Knacker sign indeed, friend! I got an audible "eww" from my wife reading the phrase "pulped herd of barrow pigs" so I know I did something right there ;)
Once the Weed Wacker weapon was introduced I really couldn't help but imagine Bruce Campbell as the lead knave, wild-eyed and blood-drenched, hacking away at living brambles to save the town! XD
However I didn't pick up that the grippli were supposed to be frog creatures until p. 14 when it says that they ribbit.
"I wonder if that city Priest knows the Ranger is fixing up all those old shrines. Where you find piled high stones you find fey boars, dad says, so I kicks ‘em over!" I like rumours that are written in a voice like this—helps to just drop them into rp rather than providing them as units of information.
Gotta ask: what's the story with the Counselor's tentacles?
Very clean style with the soft greys and crisp illustrations. I found the map and location rendering very helpful. I would probably sacrifice the read-aloud text for bolding and additional treasure, but there's clearly thought put into the dungeon location and the unique sea hazards, which is great.
I really liked the seaweed-and-soot disguise detail of the bandits, and it made me want a bit more on them: a leader or gang name, what they plan to do with the missing crew, etc.
I think adding some additional options for learning about (perhaps within the shipwreck?) or interacting with the Ancient Hero would help to make his presence less random and punishing. Him not speaking the language of the characters also complicates both his offer of help against the bandits and ability to explain his cosmic purpose before disappearing with the time stone (seemingly for no reason from the players' perspective). But I certainly understand that both page count and deadline get in the way of the ideal! Nice one, Jacob!
Very cool. Those beefy tteok rabbits are not to be messed with! I really like the "items of potential" concept of could-be relics. Great Patron stuff here and very characterful comic art.
I rolled the names Daegal and Hoonai on the Knave tables for NPCs in The Knacker's Yard, so wove in a wee bit of fantasy Joseon flavour, with a magic weapon inspired by the Seven-Branched Sword (칠지도) which I saw at a museum in Korea many years ago.
Punchy, fun, confident writing and a creative conceit to boot. I've always enjoyed the meta trope of dungeon designer (ala Brick Road in Earthbound) and the trap-setter angle here is well played for adventure.
"Building the Quintessential Wizards Tower: A Reflection on the Spire of Garzant" Based on my own adventure, I'm now going to consider this a canonical euphemism ;)
"What is a Dwark? A miserable little pile of salt"—but enough talk, Thunk at you! XD
Lots of fun writing throughout. Really like the NPC spread—lots of gameable characterization to be found there. Getting those good Kingdom of Loathing vibes from things like Cogdonk, Frictionless Spherical Cow, etc.
The names Vulk, Izax, and Gurang all play well together and with the volcano setting. If I were running it, I might take the city's "fishing" theme connect to jigging for some kind of lesser fire serpents in vents at the base of the volcano. If I were playing it, my character would certainly seek out additional rear armour pieces knowing that a ruthless assassin named Harrowbottom was in the vicinity XD
Love the illustration of the Childen of Oltinxol—and the name is a fun easter egg :)
I also really like the addition of rival delver Quiver Nightingale as something of a faildaughter steered by her competent retainers. Great touch.
Parts of the dungeon ecology confused me a bit, though. Nele Methoataskemik
is a pretty wild creature to just be hanging out in the corner of a dining room: What's it up to? How does it along with neighbouring alchemist Eben? Those sorts of questions.
Fun loot table and lots of intriguing material, though. Nice one, Teresa!