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Crypt of the Mad Artificer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #45 | 3.675 | 3.929 |
Fun: Is the adventure fun to play in an OSR playstyle? | #71 | 3.474 | 3.714 |
Overall | #73 | 3.385 | 3.619 |
Writing: Is the adventure original and fun to read? | #99 | 3.007 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey! This was actually the first adventure I read, if only because it was one of the earliest entries I think! Exploring all the experiments of Ledo sounds like a lot of fun, and the most reasonable solution being dialogue (I believe his talking about his work might be used to solve this problem) is very nice. As always, I’m not too keen on “everyone dies” ends, but pushing Ledo to start the countdown in the battery room would take a lot of violence :)
Sweet and short, just one double sided page. Nicely done with the concise description and layout!
Very well organized. I like that this is easily dropped into any campaign and is straight to the point.
Having a stat block for automatons would have been a nice inclusion and it would be nice to see some of the ideas expanded, like Ledo and the miners.
The Faraday Robes are both thematically appropriate and mechanically well designed.
i really appreciate the succinct style. the map goes in a bit of a spiral that gives plenty of chance for players to find the out-of-the-box solutions (thoughtfully noted on the front page!) and discover the components of what will become the ticking clock/time-bomb. pretty sure the secret path 3-to-11 isn't my cup of tea... unless it slammed shut maybe? also, it wasn't much, but i like how pulling a certain lever (in 7, opens door 10/11) secretly mobilizes the boss who may or may not use a secret door. i like the idea of players meeting him and then having to chase him the long way as he scoots along quickly on some gadget. not that gadgets were mentioned. but speaking of gadgets, this would make a pretty decent Black Sword Hack dungeon. since it's built for Knave 2e, however, i expected just a bit more guidance on the automaton stats. or even a note to acknowledge that stats were left off for brevity in the same spirit that the map isn't a fancy grid with illustrations. all in all, i like it a lot. i like the undead and electricity, the time bomb, and the ability to trick automatons (in lieu of faction play). good use of bold and bold+color to help this run on the fly. thumbs up.
About as distilled as a dungeon crawl can get! Infinitely adaptable and easy to slap down at your table. Mine this for your home game if you need a dungeon with technology in it.
I really like how this is organized organized, after the first read I feel like I just have to come up with a couple of stat blocks here and I could run this right now :)
Love your font choices.