The dungeon with the mix of key'd and procgen rooms is a unique approach that I really enjoyed. Kine counter tick box was a nice little touch. I though the layout of the stat blocks for monsters was unique and worked well. A lot to enjoy here and the procgen element gives it some added replayability.
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Unseen Alchemeticals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #23 | 4.115 | 4.115 |
Fun: Is the adventure fun to play in an OSR playstyle? | #28 | 3.923 | 3.923 |
Overall | #33 | 3.885 | 3.885 |
Usability: Is the adventure easy to use on the fly? | #49 | 3.615 | 3.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really enjoy all the information for the GM. It allows the GM to work in different ways and gives it replayability
Your adventure is great, it has a lot of humour in the descriptions, I loved the clumsy hirelings, the pedantic alchemists... "The Alchemists think they’ve been very clever and secret. They have not." I love flawed characters.
Aaaand, the alchemist generator is just great.
You give a lot for a GM to work with!
Easy to read, tables are interesting, and with the various procedurally generated rooms it even lends itself to replayability.
Excellent!
Love all the random roll tables. Will really help to generate all kind of weird stuff. Love it
I love the jeweled stingbats (they will definitely be making an appearance in my weekly Shadowdark game). What sold me, though, was the alchemist generator near the end.
Pleasant to read through and I didn't feel like there is anything id be missing to get started with running this adventure.
This is great. The setup of feuding academics taking advantage of a disaster to engage in looting while the townsfolk watch is quite funny. This would be a perfect adventure to run in a "Magical Industrial Revolution" themed campaign.
What vintage do you recommend to pair with the Flesh Nest? Haha, what a wonderful concept! I loved the whole adventure and all the tables and tools you created.
My only wish is that there was a little twist, I wanna know what's really going on? Just one level deeper ya know. What exactly caused the explosion? What secret was Finch hiding? What valuable macguffin are the alchemists REALLY after. The explosion is a good excuse to rummage the house. I guess it's a compliment really, it's so interesting that I just need MORE haha. I could see a keyed mansion and college, with professors that know about Finch's wacky academic career in Alchemy, and tales of how Finch flew too close the sun, all making for a great addition to any city campaign!
It's also a simple thing, but I really enjoyed the way you handled rumors. A crowd of townsfolk gathered around a recent disaster, everyone in the crowd handing out rumors haha, it's a perfect setup. I love all the random tables, feels very Knave in spirit.
Love the story. Always of fan of how "secret" societies are full of leaks and how that plays with the common folk (who are often seen as uneducated, i.e. dumb).
The detail in the vintages is a personal favorite.
The flesh nest, and effects...nice touch. Cause you always have that one player lol.
The font choice and vibe are perfect for the story. Look forward to playing this!
Some feedback:
"To secured the scene." Should be secure? Page 2 introduction.
"The brotherhood is trying to tunnel into the cellar from a Beighboring property" Should be Neighboring? Page 3 rumors.
"Strange flying Jewled bugs" Should be Jeweled Bugs? Page 3 rumors.
"Have moved in to secure the sight of the explosion" Should be Site? Page 3 Factions.
"The townsfolk know excatly what everyone is doing" Should be Exactly? Page 3 Factions.
"Jeweled" and "Waiting spelled incorrectly, page 8.
I like your alchemist generator. Best of luck.
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