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A jam submission

Oh Sheep!View game page

The game of civilization with animals
Submitted by Jack Le Hamster (@jacklehamster) — 19 hours, 14 minutes before the deadline
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Oh Sheep!'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#73.3453.636
Overall#113.0943.364
Audio#113.0943.364
Theme#183.5963.909
Innovation#202.6762.909
Graphics#202.8433.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

This game is really ambitious and fun!

  • I love how many different animals you managed to include here.  Great use of the theme!
  • Thanks for putting in a little extra work to optimize it, seems to be running quite a bit better now, though there is still room for more framerate. 
  • Awesome to hear the speech system being used. 
  • It was a little counter intuitive at first to click through end turn to get some initial resources. Maybe the bovine tech should be unlocked on start?
  • I like how the player can control the research.
  • Great work integrating the tutorial into gameplay. 
  • I'm not sure how the auto end turn works.
  • It didn't seem that useful to explore with the dogs, maybe there could be more resources to find?
  • I was afraid of humans the whole time but never saw any.
  • I was able to eventually launch into space but was not sure exactly how to raise the level of my village.

Really great work, thank you for making this game, it feels very unique. I hope you continue working on it. With a game like this it can take a little while to figure out how to balance everything you have so just keep tweaking and listening to player feedback.

Submitted(+1)

Awesome entry!

Nice use of the Web Speech API, which frankly I didn't even know about.

I'm not famiiar with Civilization and RTS as a whole, but I miss the lack of enemies and threats. There seems to be not much incentive to build and research new units, other than just unlock them and see them in action.

I mean, near the endgame, I just kept tapping 'E' until I leveled up my village enough to build the spaceship.

Of course, those things are expected in a full game, and you made A LOT of content for such a short Game Jam. 

Congratulations!

Developer(+1)

Yeah, the lack of enemies was mainly due to lack of time to implement it. But someday, I hope to turn this into a real solid turned based strategy game.
Meanwhile, this is just a weird builder game where you can just chill, explore and grow your animal population. 😛

(+1)

Very impressive, did not expect that much content. I'm close to the spaceship but dont know how to spend my research points

Developer

You don't manually spend the research points, they just get accumulated automatically until it's enough to fullfill your current research.

For building the spaceship, you might need to spend wood and gold, and you need a village.

Yes got my spaceship, the ending is a nice touch ;) Got the tutorial alert "you have to spend your research points" at every turn despite having apparently done all researchs, i guess it's a bug

Developer

Oh right, I missed that. Thanks for pointing that out!

Submitted(+1)

The explanation 'Pigs are just pigs' made me laugh lol
Being a bit unfamiliar with the genre made this a bit difficult for me, but I can see a lot of effort was put into explain things, which helped a lot (found the low make voice alongside the lady cat assistance a bit jarring, but in some ways this also adds to the humour)

Developer(+1)

It's unfortunate that the speech synthesizer is inconsistent between operating systems. It sounds really nice on Mac because there's many voices to choose from, but on Windows I think there's only some male voice, and on Android the default is female voice for all.

Submitted(+1)

oh wow, this game is actually huge! there are surprisingly a lot of units and actions you can perform in this, it's honestly very impressive for a jam game! it took me a long time to get used to it, but i eventually started to sprawl my village with a lot of animals helping me out!

it really did take me a long time though, while the game tries its best to explain how it works, the general ux and presentation often make things a lot more confusing than they should be. for example it took me a while to realize you can actually move the animals, i had a couple of dogs and cows stacked at the beginning wondering when i'll get to move them. it also made no sense to me at first why should i leave animals idle or let them go and so on and so forth. the game has a lot of going for it, but it unfortunately comes off as very intimidating, even though the game itself is pretty simple and enjoyable to play, cozy even. a better introduction of mechanics and introducing them when they get relevant would be amazing and it would definitely soften the learning curve!

Developer(+1)

Thanks for the feedback. I was thinking the game could be confusing for someone who's never played the first Civilization, so I added some tips, but I guess there are some parts still missing.

I just added a new tip right after the dog / cow or sheep research. Hopefully that helps.

Submitted(+1)

Good game! I really like the sounds and sprites. The cursor and clouds are really cool!