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Alexandre Moreira

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A member registered 80 days ago · View creator page →

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Gave it another try right before the end of the Jam, and finally the game clicked for me. 

It's incredible how we players sometimes ignore the most obvious stuff on the game (took me a while to figure out I could use the arrow keys, even though it is written on the screen lol).

I'm not much of a puzzle player myself, but I really enjoyed this one. Your presentation is top-notch, and the game concept is really inventive. Nice work!

The rabbit animation is really well done. 

The race itself is really unbalanced, as others commented, but the overall gameplay is nice and smooth.

P.S.: It always says you win even though the rabbit is clearly ahead and never reached. Maybe a bug?

It's really hard to keep the rabbits alive in this game. 

I think the controls and timing could be a little more lenient.

At least I can make ham+cheese sandwich in real life LOL.

Awesome entry!

Nice use of the Web Speech API, which frankly I didn't even know about.

I'm not famiiar with Civilization and RTS as a whole, but I miss the lack of enemies and threats. There seems to be not much incentive to build and research new units, other than just unlock them and see them in action.

I mean, near the endgame, I just kept tapping 'E' until I leveled up my village enough to build the spaceship.

Of course, those things are expected in a full game, and you made A LOT of content for such a short Game Jam. 

Congratulations!

Great work, it really feels like a classic arcade title.

I've managed to rack up a pretty good score I guess (>90,000 pts).

Leopard's movement is convincing and unpredictable - in a good way.

The only thing missing are movament animation for papa (or mama?) gorilla, and maybe background music.

Cool concept; remings me of Cosmic Ark for the Atari 2600.

Controls fell a bit too clunky for my taste, though.

Played a few times repeatedly trying to beat my own high score (2500).

Commands get clunky if too many pups are in the same area, but other than that the game plays really nice.

Saving the high score on the screen would be a nice touch.

My 7y/o son loved it. Concept is fine, but it could benefit from showing the score at the end of the game.

Same thing happened to me lol!

Good job! I really like the retrogaming vibe, and how everything in the game (music, FX, fonts and pixel art are consistent with each other). Gameplay is top-notch too!

Thank you so much for the feedback.

I really want to do something about the lack of music, let me see if I can get something working in the next update.

About the levels, yes I want to design more levels with more rooms, more variety of enemies and hazards. Of course, this is a long term plan, long after the end of the Game Jam.

This concept makes me dream the Nintendo DS/3DS would still be around. It would be a perfect fit for those platforms.

As others have commented before, this seems like a very open-ended, chill experience, with no sense of urgency at all. But I guess this is what you've aimed for, right?

Congrats, and I hope that you develop this concept further. It has a lot of potential.

Thanks for the detailed feedback and valuable suggestions!

I have implemented suggestion #1 (crouch/dropping eggs behavior), and allowed gamepad button 2 to jump/fly as well (improves the experience on D-pads).

I'll try to apply some of the other suggestions on time for the deadline of the Game Jam, but I also want to keep game.zip small enough to be eligible in the JS13K category.

In any case, I certainly intend to keep on developing the ideas after the Game Jam ends. I really like Little JS's lightweight design, in comparison with other JS frameworks (e.g. Phaser) which sometimes feel a little bloated and difficult to debug.

Brilliant work