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Rumel's Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #21 | 2.500 | 2.500 |
Overall | #28 | 2.214 | 2.214 |
Audio | #29 | 1.714 | 1.714 |
Theme | #29 | 1.857 | 1.857 |
Innovation | #31 | 1.929 | 1.929 |
Graphics | #32 | 1.357 | 1.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Definitely a cool start to a driving game! It reminded me a bit of excite bike or the driving game from the original ghost busters. You could involve the theme a bit better, like maybe you are a giant rat racing on the motorcycle instead of a person.
Thanks for the feedback! I definitely agree on the theming. There were going to more things to tie it in like cages that "fell" off the truck with animals that you could pick up to save for extra points and a few other things, but time time time! I'm sure not hearing about the jam til the 6th didn't help that 😅 It was a ton of fun to develop, so thanks for the excuse! 😁
very fun for what it is! balancing the little dude between what i believe is traffic is surprisingly engaging on its own. the rng can be a bit unfair on both sides, sometimes i could chill in one spot while other times i would face a certain death no matter how i managed my moves. that didnt detract too much from my overall enjoyment so well done!
Ya, I'm going to balancing the spawns a bit more. If you played pre-sprites update, it's a lot better already. The rectangles were wayy too large for fair gameplay. Thanks for playing!
I liked the intro, it set the scene very well (and good that you have options to skip it too). Thanks to the intro, I was able to understand what was going on even with the simple graphics.
Until I read your notes I couldn't understand why I was involuntarily moving sometimes - I'm not sure if this is required.
Thanks for playing and for the feedback! I've now made the punishment optional and rewards extra points depending on which difficulty you select.
I played several times and got up to 37. The game is pretty easy to pick up on considering is only uses one button/key to play.
I think the main improvement that you could make (besides adding graphics and audio), would be to add some type of damping/interpolation code function to the player movement. Right now when you press the W key the movement is immediate. It would be nice if there was some acceleration instead of immediately going to top speed when pressing and releasing the W key. This would give the whole experience a much smoother feel to it.
This one is a lot of fun and very easy to pick up and put down. If you do put more time into it you could even make levels that unlock once you finish the current one or get past a certain time on a level.
Thanks! I'll prob switch to applying a force in the future; rather than, changing position directly. I've made a few updates if you'd like to check them out :D
Thanks for the info. When I get time I will try to play again!
kind of flappy bird with a twist. with a little polish this could be the next mobile hit :)
lmao def what I had in mind! It was initially going to be an airplane chase, but the motorcycle story just came together so much better. Thanks for playing!