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Jeff Row

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A member registered Nov 28, 2016 · View creator page →

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Really impressive for just learning pixel art, there's already a lot there! the combat was alright, the vfx was pretty satisfying. Nice work!

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Good looking and cool start to a game. I wanted to invest more time into it, but I couldn't figure out how to beat the enemy back pretty much at all as they seemed to turn my defeated units into just as powerful enemy units. Good work here with the time what time was left!

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Wow this game is fantastic! Most unique combat I've ever played and also very fun. The art is really incredible especially for a game jam. I really wanted to beat it, but I guess I'm not quite good enough. Furthest I got to was carriage 8 I believe. One tweak I'd personally make is maybe give the monsters a little less health though maybe it's perfect for other players. Really great work here! I hope a lot more people get to play it!!

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Very cool and good looking game! The wire physics are pretty awesome as well.

The animations are very satisfying here. It's too bad you didn't have time to work on it more for the jam, but I'm very curious as to what it would look like down the road!

Fun game that reminded me a bit of the Katamari games. I felt really bad for the slime thing and so kept playing to just try and get larger and larger!

Really cute game with some nice platforming mechanics. Nice work!

Visually the game is stunning, the environment art and character design really stand out! the game was also pretty fun once I learned I could run and the game was surprisingly long without reusing designs or assets too much. There was a bit of a learning curve but overall I enjoyed the game a lot, good work!

Cute little game here! The idea that the two characters have to traverse levels a little differently certainly has potential. I would have lived to see a few more levels, but such is often the fate of a game jam. Nice work!

The presentation and especially sound effects are really impressive! I liked the take on the theme as well. Nicely done!

Really cool and innovative idea and some great tutorial levels. I thought the first real level was quite long and intimidating though for just having learned the mechanics. Overall, nice work!

Fun game but wore me out after level 4. I do wish there was something more to it  but for what it is I enjoyed it a lot!

Pretty cool game, but far too difficult for me. Even so, I'm tempted to just play this for three hours to try and get a little further as more 'realistic' jumping mechanics have always interested me. Despite that, I do wish there were additional mechanics or controls to make platforming less of a trial and error process as I really wanted to get past the first several platforms. 

Really loved the idea for this one! The execution too was very good I thought. Unfortunately the game was still very difficult for me even after having learned the mechanics (though that was also part of the fun). Nice work!

Cool game and I love the aesthetic. Looking through some of the comments I won't be adding anything new, but the camera was too close for me and the movement too slow and floaty without any real reason for it to be that way to my knowledge. Good game good vibe, nice work! 

Very chill game. I really liked that it just felt open-world and enjoyed just kind of taking in the scenery. and the guitar man was great company. Nice work!

Really loved the mechanic here though I think it could use a little more fine tuning. The animations for the character were also pretty satisfying. Great job! 

I always enjoy these biking games and the 'keeping a connection till the download is finished' mechanic was a nice innovation. The last levels felt unfair until I realized I needed to finish the download and get there by the time limit, they were still difficult but also rewarding, so I enjoyed them! Nice work! 

Cool game, it felt much more like a 'sandbox' game than anything else. I do wish there was some context for it and some reason to make planets and what not. It was enjoyable to float around in space and I liked the atmosphere the game was able to achieve. 

Cool concept, wears its inspiration on its sleeve. I wanted to do well, but I had a hard time figuring out how to play, even having read the manual. I wish there was an end to the letters to let me know how I did as that could've helped me learn how to play as well. Overall, the game looks nice and is a solid base to work from, personally I needed a little more instruction/guidance as a player.

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Fun game with a nice spin on the RTS genre! I'm not sure what it had to do with the "connection" them and it had a bit of a learning curve with the controls, but I had fun nonetheless. Nice work!

Really nice game, made me think of Tetris quite a bit in a good way. I thought it might have been to easy until lines started dropping every turn, which made me have to think more before making a move. Loved the literal title and when the animals started running! Nice work!

Nice idea and pretty fun. I wish I had a little bit more control over movement and not as much momentum but I guess that is part of the challenge. Played quite a while for all of the upgrades. Nice work!

So fantastic! Really great polish from the sounds to mechanics, physics, and level design. Steller game, great work!

Cool concept, loved that there were four characters each with different abilities and separated by 'difficulty levels.' Unfortunate that the wall hit detection made vertical platforming a bit choppy. Overall good work on this!

Nice levels designs/puzzles here and a good intro with the storyline to help me get invested, well done!

Nice game! it can be pretty engaging once you learn what everything does (which I only knew after reading the store page). Wish I could've zoomed out a little more and that there was a little more to do, but for a game jam it's pretty impressive with what's there already. Really liked the 3D assets. Great job!

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Cool game and nice visuals. The music honestly was painful to listen to for me so I'm glad there was an option to turn it off. I thought it was a fairly intuitive rule for winning, but than I got stuck on a puzzle and I had no idea why. overall good work on this, good puzzles, I only wish there were more explicit instructions.

Game looks really good, and the music is nice. I couldn't figure out if there was a way to move forward any faster so I kind of just floated around for a bit. Cool backstory as well!

Cool art, good music. not sure if there is a way to win or lose or hurt enemies though.

Great visuals, cool storyline, fun concept. Nice work!

Suuch an amazing game! I loved it! It seems that the scoring may be a bit skewed... but either way really fantastic job on this one!!

Really loved the art assets in this one and the ending made me laugh! I wish the character's movement was a little tighter personally, but good job on everything else, especially on the computer character!

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Very cool game! At first I liked the idea of not seeing the whole level at once and instead would simple like to know where the end goal was in relation the the start, however as the levels got more complicated I would have preferred to been able to see the whole level at once. Reminded me a bit of games like Myst or The Room series, I could definitely see these mechanics being one or multiple of those puzzles. Great work on this!

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The main concept made immediate sense to me, but as the game went on I felt less and less motivated and pondered if that was part of the point of the game, but after reading the store page I realized how much was planned that could still make for a very compelling game if/when implemented. I loved the art and the idea, nice work overall!

Very satisfying sound effects and an awesome paper aesthetic. Would have loved to see some more context in game for some emotional attachment though as I kind of just felt like a ruthless killer. Despite that though, the game loop was pretty addicting for me, I played till I got a record of 1.9seconds. (which took more than a few tries) Great job on this one!

This game feels so carefully designed, there's clearly a lot of love and experience with platformers on display. I loved the intuitive controls and the visuals, although minimal, combined with the sound and music really resulted in a great presentation overall. Awesome work on this!

Really impressive animations and many lovely monster designs. My main criticism, in terms of game design, would be giving the playing more health or something to that affect, as I thought having the player be a one-hit-kill in their normal state along with being very slow, made the game unnecessarily difficult. 

Taking control of other creatures is definitely a good concept and all of the art and vibe of the game help support that and what you ended up with by the deadline is very cool. Nice work! :)