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Toy Cavers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #14 | 3.985 | 3.985 |
Overall | #18 | 3.897 | 3.897 |
Fun | #20 | 3.879 | 3.879 |
Innovation | #41 | 3.697 | 3.697 |
Theme | #42 | 4.030 | 4.030 |
Art Direction | #49 | 3.894 | 3.894 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
every thing about this game is good
Thank you! I appreciate your feedback! ^_^
Awesome game! Very nice concept and controls. Sometimes it gets weird to do a 180 around the "pivot" character, but I understand that it must be hard to do this mechanic. I liked that they can break walls using the "J" mechanic and the game design was fantastic. Art and sound are spot on as well.
Great job!
Thanks! I appreciate your feedback! I have some things to consider with the swing mechanic.
Absolutely loved the game! I'm not usually one for super retro, but this one nailed it! I can see why it is in the top 3 right now!
Thanks, so happy you loved it!!! I didn't even know about those filters! How cool!
good game
thank you
good game
thank you
good game
thank you
Incredible game ! dont know how you managed to do all that in only a week, everything is very polished gameplay, art, music ! I realy hope I get to play an extended version of this one day !
Thank you! I guess I've had a bit of practice with this style of game :) I definitely have some more ideas for gameplay, we'll see how it goes :)
Very cute artstyle and a fun game mechanic! Well done!
Thanks! I appreciate your feedback! :)
Probably the best game I've played so far. I like the ZX Spectrum-like aesthetics and smooth animations. What a great concept!
Wow thank you! I appreciate your feedback!
The gameplay, visuals, and sound really mesh nicely on this one. Good job
Thanks! I appreciate your feedback!
really good crafted game! Nide Music, good artwork and a nice fit on the theme.
The jump'n'run mechanics feels really good and well defined. Only thing is, i got lost after a couple of minutes, so a small map or an progress indicator would be awesome, but thats only my oppinion.
Overall a really good job!
Thanks for your feedback! I guess the darkness caused some problems with navigation?
Perfect! amazing retro vibe! I love everything about the game!!
Thank you! :)
Wow wow wow! I was very impressed by this game all the way through. The mechanics were so nicely implemented with new types of blocks and challenges as the game progressed made for a really fun experience. The amount of polish from the character sprites, to the death particles, to the music and cave generation for a solo effort is really amazing. Can't say enough good things about this, excellent job!
Wow, thanks so much! ^_^
Probably one of the games I had fun the most in this jam! It felt good to try and master the mechanics and it wasn't that hard to learn it. The later levels were really fun as well when you can have high mobility when swinging. Great game!
Thanks! Glad you had fun. I appreciate your feedback! :)
The controls are really smooth! Tricky to master but I seem to get the hang of it in the end. Love the minimal use of colors - smart choices!
I was getting quite far and then I accidently pressed R which apparently kills you for no reason and then the character isn't visible anymore. Seems like a bug!
Excellent game it has a lot of potential for expansion!
Thanks for your feedback! I don't think I've ever run into that bug, so thanks for the heads up (but yeah R is supposed to kill you just in case lol)
Perfect and fit the theme nothing to say. Congratulation
Thanks 😁
Really awesome game! Swinging around was super satisfying once you get a hang of it (and it only took a few tries). Really enjoyed the aesthetic and limited color palette as well.
Glad the swinging wasn't too stressful! Thanks for your feedback!
I really loved the art style. The gameplay felt smooth and fun. Great job!
Thanks, appreciate your feedback!
The game design is lovely. All the mechanics are easy enough to understand without any explanations. New mechanics show up at a good pace too. Some nitpicks though, I think the spikes should be red and the red tiles should be another color.
Thanks for your feedback! I considered a few different color schemes, this is just what I thought looked nice and communicated well.
This was great. Only quirk I didn't like was that holding a direction would start you swinging, but then stop you mid swing. I thought it would be more like Sonic doing a loop - keep holding the original direction to keep the clockwise or anticlockwise motion going.
I do want to try to make the swinging a little easier, but its kind of tricky because the physics can go a little bonkers. I'd definitely be playing with it more, thanks for your constructive feedback!