We forgot to update that before the jam ended lol
Lucas Ballard
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Our hearts are both humbled and warmed by such an amazing review :)
We hope we can live up to the expectations!
We wanted to honor those who wanted to join the jam with us, but due to life happening couldn't for one reason or another. This isn't to say they didn't help in other ways as pointed out by their roles though!
Thank you for playing!
Such high praise! We are humbled and thank you :)
Into the Breach was the direct inspiration for the art and its pretty cool that it shows!
We had plans to add in a way to combat the corruption but ran out of time to implement it so it will have to wait till a commercial release unfortunately.
I plan to make an update post jam to help clarify what each tile is as we've been seeing the same confusion from many players, thanks for bringing it to our attention!
The premise of the game is you are "combining" two different tiles to make a new one (the recipes being shown on the right hand side of the screen).
The UI on the left hand side of the screen shows you and tells you what tile you currently have in your hand to place down (can be a : house, farm or shield generator).
The corruption spreads every 8 rounds to further limit the players options.
The goal is to simply score as high as you can via upgrading tiles which give a certain amount of points depending on the upgrade.
We wish we had more time to implement a tutorial that would have answered all these questions, but with just the two of us and having never made anything like this before it just wasn't in the time table.
Thank you for playing!
Very chaotic but enjoyable game.
It took me a hot minute to figure out how the right lane worked but once I did it felt like playing Overcooked with just massive amounts of boxes and things blocking my way.
Only suggestion would be to slow down the rate at which the boxes come in or make fewer lanes for them to come from because the area fills up quite fast!
Good solid game!
Thank you so much! I'm not great with UI so I'm glad to hear that it is an enjoyable experience for the players.
Our artist put some good work into the main menu as we liked the idea of it being a board game of sorts that you are playing (kind of like Hearthstone is supposed to be you playing an actual card game in a tavern).
2048 was an inspiration for us and we wanted to put a twist on it as it fits the theme so well and is such an enjoyable gameplay loop.
We opted for an "arcade" style gameplay loop for high replay ability as when we were paper prototyping that was the most fun. Maybe in the future there is an arcade and campaign mode but we will just have to see!
Doom mode started as a joke between me and the artist and I decided on the last day of development to add it in to put a nice lighthearted end to our development for the jam. I'm glad so many people are enjoying it!
Thanks for playing and we are happy to hear you enjoyed your time!
It broke when I went into the elevator. I think it tried to do something but I could move both characters behind the scene once they entered the elevator and the doors closed. I let it sit for a minute hoping it would move to the next level but nothing happened. Not sure what went wrong as I played it through 3 times to see if restarting the level would fix it but it seemed to not have an effect.
Nice first attempt at a puzzle game! I would say try to incorporate new elements in slowly (like you were) then make the last level include them all to solve the final puzzle. At least with a game this short that way you have taught the player all the mechanics and now they must use all the knowledge to finish out the game.
A fun little game. Interesting control scheme only needing WASD and E for the entire gameplay, really opens it up for accessibility. Wish there was a little more substance to it and more in-game visual guidance on where the "right" path is via environmental story telling, but as it sits a solid game.
I remember seeing the "in-development" update in the discord and I'm so glad I got to play the final product! I love the simplicity to the whole thing so your entire focus on the on the seemingly simple yet complex platforming mechanic that fits perfecting into the theme. A very strong competitor and one I hope to see rise in the ranks quickly to win it all!
Thanks for playing!
We understand that the game fell short for some people who would have liked more content but unfortunately due to the limited time and man power we had there just simply wasn't a choice for us to make the scope any bigger than what it is.
We do hope to expand upon it in the future and really bring the game into its own!