Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lucas Ballard

134
Posts
21
Followers
16
Following
A member registered Jun 23, 2019 · View creator page →

Creator of

Recent community posts

We forgot to update that before the jam ended lol

We had planned to have an action priority but with other critical issues popping up we had to opt for a simpler approach to meet the deadline.

Happy to hear you loved the art and music, our artist worked tirelessly on it!

We are happy to hear you enjoyed!

Yeah, we didn't have much time for proper balancing lol

There are some very broken strategies but hey, we had fun so that is what counts!

Thanks for playing! 

We did want to add more outside of managing your defense, attack, and health stats, but we ran into a lot of issues with it being the first time we have developed a game like this.

Glad you enjoyed!

(1 edit)

Thank you for the kind words!
The music is by a studio called "Dark Fantasy".

I don't really have a link as the music wasn't purchased direction from them, but rather through a Humble Bundle deal.

Thank you so much for playing and we are happy to hear you enjoyed your time!

If you can remember, what was your highest score?

We currently have someone breaching above 400 points!

There is no win state if you don't want there to be. This is an arcade style game where your only "end game" is getting the highest score you can or want to get!

Our hearts are both humbled and warmed by such an amazing review :)

We hope we can live up to the expectations!

We wanted to honor those who wanted to join the jam with us, but due to life happening couldn't for one reason or another. This isn't to say they didn't help in other ways as pointed out by their roles though!

Thank you for playing!

Doom mode is the only true way to play!

Thank you for the humbling complements and thank you for playing!

Thank you! Our artist put in many hard hours to perfect it and make it look as good as it does!

We are both very fond of the art in your game as well! Fits the game so perfectly :)

Such high praise! We are humbled and thank you :)

Into the Breach was the direct inspiration for the art and its pretty cool that it shows!

We had plans to add in a way to combat the corruption but ran out of time to implement it so it will have to wait till a commercial release unfortunately.

I plan to make an update post jam to help clarify what each tile is as we've been seeing the same confusion from many players, thanks for bringing it to our attention!

Glad to hear you enjoyed the game! 

There are actually 3 tiles you get to place from your "deck" that you randomly draw after each time you place a tile.
These are : Houses (red roof), Farms (green roofs), Shield Generators (purple roofs)

Dang! Maybe I will have to give it another shot!

The premise of the game is you are "combining" two different tiles to make a new one (the recipes being shown on the right hand side of the screen).

The UI on the left hand side of the screen shows you and tells you what tile you currently have in your hand to place down (can be a : house, farm or shield generator).

The corruption spreads every 8 rounds to further limit the players options.

The goal is to simply score as high as you can via upgrading tiles which give a certain amount of points depending on the upgrade.

We wish we had more time to implement a tutorial that would have answered all these questions, but with just the two of us and having never made anything like this before it just wasn't in the time table.

Thank you for playing!

Love the visual polish on this game, crazy to think it was done by one person! Well executed and really do wish you had had the time for combat and grappling, but for a solo developed project this is nuts!


Well done!

Very chaotic but enjoyable game. 

It took me a hot minute to figure out how the right lane worked but once I did it felt like playing Overcooked with just massive amounts of boxes and things blocking my way. 


Only suggestion would be to slow down the rate at which the boxes come in or make fewer lanes for them to come from  because the area fills up quite fast!

Good solid game!

Its a pretty good sign for a game when the player says "just one more" and spends and extra 10+ minutes playing the game with multiple "just one more" moments!

Love the agario style game and the addition of mutations is a unique twist on the gameplay loop.

Got to wave 12 with 66 parmecia infected!

Its a little rough around the edges but for a solo developed game with no tutorials quite impressive (I'm not brave enough to avoid tutorials all together personally lol).

I hope you do get the chance to polish it up and really make it what you dreamed it to be!

Thank you so much! I'm not great with UI so I'm glad to hear that it is an enjoyable experience for the players. 

Our artist put some good work into the main menu as we liked the idea of it being a board game of sorts that you are playing (kind of like Hearthstone is supposed to be you playing an actual card game in a tavern).

2048 was an inspiration for us and we wanted to put a twist on it as it fits the theme so well and is such an enjoyable gameplay loop.

We opted for an "arcade" style gameplay loop for high replay ability as when we were paper prototyping that was the most fun. Maybe in the future there is an arcade and campaign mode but we will just have to see!

Doom mode started as a joke between me and the artist and I decided on the last day of development to add it in to put a nice lighthearted end to our development for the jam. I'm glad so many people are enjoying it!

Thanks for playing and we are happy to hear you enjoyed your time!

Thanks for playing! I won't go into the specifics as I already messaged you on Discord but we are glad you enjoyed your time with the game!
2048 was an inspiration point for us as well trying to make it familiar to players, but put a slight twist on the concept.

Update: I just played it through again and it worked this time. Could have just been that instance of the tab/browser being open that Chrome did something weird on the backend.

It broke when I went into the elevator. I think it tried to do something but I could move both characters behind the scene once they entered the elevator and the doors closed. I let it sit for a minute hoping it would move to the next level but nothing happened. Not sure what went wrong as I played it through 3 times to see if restarting the level would fix it but it seemed to not have an effect.

2 were complete accidents! Tried to be so carful and I let Skippy down :(

Great game! (So sad about redacted, can't believe that!)

The web build breaks on the second level but I was able to play it through on the download. 

Love the cute pixel art and little story to go along with it. Well done :)

Super chill, excellent vibe! Loved the art and music combo supporting the well put together connecting mechanic. Well done!

Honestly a great game! Love the atmosphere it puts you and and the mechanic of taking over other entities is great! Wish there was some creepy music to go along with the spooky ambient sounds and a little feedback on when your "power" comes back online. Other than that well done!

10:10 ; 3 deaths ; Loved it! Love the idea of leading a character with your pointer and using light to obscure and reveal what needs to be done. Well done!

Nice first attempt at a puzzle game! I would say try to incorporate new elements in slowly (like you were) then make the last level include them all to solve the final puzzle. At least with a game this short that way you have taught the player all the mechanics and now they must use all the knowledge to finish out the game. 

Thanks for playing and we are happy to hear you enjoyed! We are playing with the idea of making a full commercial title so stay tuned!

Tower defense, right up my alley! Loved playing, took a minute for me to get the hang of the first few stages and figure out the "meta" but once I did it was a very enjoyable time. Well done!

A fun little game. Interesting control scheme only needing WASD and E for the entire gameplay, really opens it up for accessibility. Wish there was a little more substance to it and more in-game visual guidance on where the "right" path is via environmental story telling, but as it sits a solid game.

What a twist ending! The simplicity really benefits this game. Super chill puzzler with a cute aesthetic. A very nice gem to find! 

I remember seeing the "in-development" update in the discord and I'm so glad I got to play the final product! I love the simplicity to the whole thing so your entire focus on the on the seemingly simple yet complex platforming mechanic that fits perfecting into the theme. A very strong competitor and one I hope to see rise in the ranks quickly to win it all!

A fun and quirky entry in to the jam. I definitely think it would be better play with another person but it is still enjoyable on your own. Wasn't expecting such somber music going in but surprisingly it fits quite well with the game. Well done!

Haha, yeah Doom mode was a joke between me and my artist that I decided to implement at the end to cap off our development. We decided you didn't need to see, cause it is Doom mode, all you need is the vibe to carry you through lol

Glad you enjoyed the game as a whole!

Thank you for such high praise! It really means a lot to us especially from the developer of a game that I personally found just as enjoyable!

Haha, I am a pretty big LOTR buff however I didn't intentionally go for that kind of feel. Just one of those subconscious things I guess!
Thanks for playing and I'm glad  we were able to take you to a far away land with good soil and a warm hearth!

Thanks for playing!

I loved playing through yours as well. Loved the idea of using your past selves to save your future and them all being connected together!

Thanks for playing!


We understand that the game fell short for some people who would have liked more content but unfortunately due to the limited time and man power we had there just simply wasn't a choice for us to make the scope any bigger than what it is.

We do hope to expand upon it in the future and really bring the game into its own!