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Beam Scheme's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #48 | 3.833 | 3.833 |
Authenticity (use of resolution) | #102 | 4.567 | 4.567 |
Overall | #142 | 3.600 | 3.600 |
Audio | #181 | 3.100 | 3.100 |
Graphics | #234 | 2.900 | 2.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Solo project
Was the resolution a challenge?
Certainly. It's my first time dealing with such resolution. I had to cut down on some gameplay features and reduce the tile size to improve visual clarity and overview of the level. It helps that what normally would be considered programmer's art, in 64x64 environment is a viable artistic choice.
What did you learn?
It's my first jam experience and the most complete game I've ever did. I prefer to work on gameplay systems rather than actual games, so this was an interesting change of pace. The resolution restriction was also great for letting me quickly prototype and modify assets according to my needs.
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Comments
Well designed game. I love it!
Nice work this. Found the controls a bit fiddly at times, but the concept is ace. Really nice job mate.
I guess the issue people mention with the controls is that the tank is not responsive to other movements until it finishes the previous one. There is no buffering of next movement or anything like that. I got used to it during the testing phases so I didn't even notice that could be an issue. Lesson learned.
I just learned the game is laggy on Firefox compared to Chrome. The input still has room for improvement but it's much smoother on Chrome. Out of curiosity, which browser did you use?
Wow I was consistently impressed by this game and made it all the way to the end, there's lots of level content! You managed to cram in a ton of fun mechanics I did not expect. Very interesting how we move in a UP/DOWN/LEFT/RIGHT access and the lasers always move in a diagonal axis, a smart basis for a puzzle game. I found the gameplay experience to be like Sokoban puzzles/Steven's Sausage Roll but more forgiving (and imo that's a good thing). Great stuff!
I feel you on the forgiving part. When creating a game like this, it's hard to gauge the difficulty of the puzzles, because you know how to solve them instantly :)
I had some concepts for more difficult puzzles, especially involving the teleporters, but due to time constraints and to push a complete game I had to cut down on those.
I think in jams like this, it's hard to expect people to play your game for more than few minutes. So extra props for anyone who manages to reach the end. It takes me about 10 minutes to beat the game and I know what to do in each level more or less.
Very enjoyable! Like the music too!
Good job. I found this a lot of fun to play. Props for making hand-crafted puzzles in a 2 week jam.
This was great! I didn't read the instructions but just jumped in and played and had fun working out what to do. Good puzzle game, lots of content, well done :) Gives me nostalgia for the old Bulldozer game too, except you've got funky reflection mechanics
Thanks for feedback. Unfortunately due to time constrains I didn't get to expand on the mechanics that you can see a glimpse of in the latter levels such as teleporters and color shifters.
Yes, one of my goals was to not require instructions. First two levels are meant to work as a tutorial, especially the second stage forcing you to make use of the pull mechanics.
Nice game, good mechanics… reminds me of Deflektor, one of my favourite games ever. Tank movement felt a bit clunky like stopping after 1 tile of pulling but then working fine when back in motion. I have not played many levels, but will come back to this one. Good job!
Interesting. Never heard of Deflektor, had an Atari at home rather than ZX Spectrum. Used to play some Chromatron in the past though.
I just learned the game is laggy on Firefox compared to Chrome. The input still has room for improvement but it's much smoother on Chrome. Out of curiosity, which browser did you use?
Was on chrome