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Blocky Tiles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #31 | 3.786 | 3.786 |
Authenticity (or, Creativity in use of resolution) | #41 | 4.143 | 4.143 |
Overall | #52 | 3.661 | 3.661 |
Audio | #61 | 3.357 | 3.357 |
Graphics | #95 | 3.357 | 3.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
Unity, 1BITDRAGON, Asesprite
Lessons
I think I finally figured out how to do a passable low-rez UI in unity :)
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Comments
I really love this game. It's like a thinking man's match-3. It also kinda reminds me of Onitama. Really great looking game, great music (I think I used this music too in my old game "Minoan"). I think 5s all round, really cool!
Fun little tile-matching game. :) It took me a bit to figure out what to do, but I quickly got it and the it was fun and I wasted a lot of time. :)
Took me a second to understand how to play but when it clicked, the game was really fun to play. Very nice!
Took a bit for me to understand the rules but after a while it definitely clicked. Interesting concept and a really clean and easily readable UI. Had a lot of fun with this. Great job!
After a bit I figured out what do colored numbers on shape selection mean (a cost of choosing that shape), but I still didn’t grasp two other things:
Other than that, I enjoyed the game, a very good entry!
Pretty cool entry!
Yeah, could use clearer info about fail state, but once i figured it out it was quite fun! 123 for shape selection would be nice
Once I realised the actual ruleset of spending and losing non-majority blocks in a shape it really clicked with me. Got to level 7 for now, but will come back for more for sure!
Really interesting take on the matching puzzle with being able to place anywhere, feels more like a resource management game at this point. Well done!
Graphically it look really nice, maybe some particle effects would juice it up a bit, but that is all I have for now! Cool entry overall!
Nice chill puzzle. It needs a bit more danger to really work, I think. Maybe a timer or less generous costs for the pieces?
You: "Honestly this is kinda boring."
Me, leaning forward, lips touching the mic: "The level stops counting at twenty."
The UI and layout are more than passable, they're quite nice. Even just making the colors be slightly different shapes is an excellent point of detail. This is just the right amount of zone-out (zone-in?) engaging that I needed for the post-jam slump; thank you.