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A jam submission

Demon's HymnView game page

Deep in the church basement, demons lurk... Can you exterminate them all?
Submitted by unTied Games — 5 minutes, 23 seconds before the deadline
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Demon's Hymn's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#34.7924.792
Overall#54.4584.458
Authenticity (Use of 64x64 limit)#84.8754.875
Audio#84.2924.292
Enjoyment#273.8753.875

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

I also included your game in an article of my favorites from this jam, which you can read here

Developer

Thanks, Jupiter! I was surprised to see all the notifications on Twitter, haha. I appreciate the write-up!

Submitted

Really polished work here! Nice work on the tiles, sprites and animations! The sound's also really good, and it does get you in the mood! The game itself is really challenging, and I still didn't beat that boss! :P

Submitted(+1)

Whoa, very cool game! Loved the animation on the player character. Very smooth and expressive for such a small sprite. The blood splatter was good and I liked that it wasn't the same every time, it actually reacted to directions. Dynamic stuff is always great. The dash charge was satisfying, but is it possible to do it in mid air? How do you get over the big spike pit? Anyway, great controls (aside from dashing), art and music.

Well done!

Developer

Hey, thank you for playing!

The dashing is inspired by and based on Mega Man X style dashing. You can jump while dashing to jump further, but you can't begin your dash in midair. You can, however, hold the dash button while wall-jumping to get a speed boost off the wall.

Submitted(+1)

Wow, 5 minutes before the deadline. That is extreme!Love the way your character looks, is a bit similar to mine.

Developer

Ha, they do kinda. I think when you try to make an 8x8 humanoid character, the proportions end up pretty much the same.

I'll have to try your game out!

Submitted

Let me know what you think

Submitted(+1)

Awsome little game! Reminds me of the castle level from the Duck Tales nes game :D

Submitted (1 edit) (+1)

I really like the atmosphere of this game. Well done!

(+1)

pretty good stuff. I appreciated the blood particle effects

Submitted(+1)

Awesome pixel art and really fun to play. Good job!

Submitted (1 edit) (+1)

Really nice game! One of the best I've played so far! It's hard in the beginning, but you can the hang of it really quickly. Congrats!

If you have the time, take a look at my entry.

Cheers.

Developer(+1)

Thanks! I'll check your entry out too! Hoping to play a lot of the games this week and see what awesome stuff other people made.

Submitted

Thanks! You are gonna be surprised, there are some awesome games here! Good Luck!

(+1)

Nice game! I included it in my LowRezJam compilation, if you’d like to take a look :)

Developer

Thanks, just watched the video! I left a comment for you on the video, too.

It's so cool that you're playing Low Rez Jam games on your channel! Great way to increase developers' visibility as well as get awesome new content for your channel.

Submitted(+1)

Congrats!! This is a top game, Love the theme and the created atmosphere.
Great for speed running. 

I accidentally jumped, while speed wall dashing  trough the none existing roof and ended behind the map. :)

Keep up the great work!!

Developer

Thank you!

I've experienced a similar issue before, but I only thought it was in one location, and I ended up still inside the map. Where exactly were you able to escape the map?

Submitted

after killing the priest, climb up passage (now roof) with a way to the left 

Developer

I wasn't sure where exactly you were referring to at first, but I finally found it! It's the spot in the picture below, right?

Looking at it again in my editor, I'm pretty obviously missing a collision box there... Oops! I will fix this in the next update. Thanks for the bug report!

Submitted (1 edit)

no it was here :)

Developer

Oh, I see! This is a different issue than a missing collision box. The collision box above the player here is not visible, so it's not considered for collision. I'll have to fix this in the next version too!

Thanks for the pictures, and for finding this!

Submitted(+1)

Unforgivingly hard, but very pretty! I agree that the controls, especially when wall-jumping, were a little difficult to get used to. Dash-attacking felt slick, though.

I really liked that first boss fight! But I had to stop after I died in the next room... no checkpoints. ;_;

Developer

Hi Max, thanks for playing! I agree that it's a little hard... I didn't have a chance to add checkpoints before the jam ended, although it was on my to-do list. Maybe in the next update?

Submitted

I would definitely give it another shot if you added that! :)

(+1)

This was really good. Control scheme was a little unusual but I got used to it after awhile. Chaining dashes with jumping and attacking felt really good to do. I liked the blood effect a lot. How was that done?

(+1)

Oh and the graphics were great. Maybe the best I've seen submitted. So much detail for just 64x64!

Developer(+1)

Thank you! I'll have to add come key customization options. The A/S/C scheme is comfortable for me, but maybe a more traditional default scheme might be A/S/D or Z/X/C?

The blood effect isn't really complex, although this explanation might get a little technical. When you damage an enemy, it spawns some master particles that have a velocity corresponding to the direction the attack came from. These particles can bounce off the terrain a little, and they become more transparent over time. Each frame, each of those master particles spawns a blood particle at a random location within 4 pixels of the master particle.  Blood particles inherit the master particle's color and transparency, but not its velocity. Instead, they simply fall downwards. Unlike master particles, when blood particles collide with terrain they stop moving. Additionally, the collision does not cause them to be pushed out of the terrain, allowing for a more spread-out blood effect as opposed to a flat effect sitting on top of the ground.

Hope that answers your question!

Submitted(+1)

This game is amazing!  The art and audio fit together perfectly and the overall style is delightful.  My only recommendation would be adding alternate control schemes, as it was a little difficult to get used to.

Submitted(+1)

Love this so much

Submitted(+1)

Excellent animations!

Submitted(+1)

Nice entry. Graphics and music sets up a nice Castlevania-like mood. NIce animations and effects. I also like how the camera was handled.

The player handling for wall jump was a bit hard and frustrating for me, but thats the only thing I could pick on.

Developer

I've heard others say that about the wall jumping too, so it's not just you! If I do another patch I'll add some "leeway frames" where you can still jump if you were recently touching a wall.

Submitted(+1)

Really awesome game. Couldn't put it down until I got to white wizard guy the second time and only reason I stopped was because there was a crazy camera bug that stopped me hehe.

Developer(+1)

Hi RetroClint, thanks for playing! I was scrambling to submit it by the deadline and the final boss wasn't entirely tested. He was trying to teleport to the first boss room, which causes the camera issue.

I've put a new version up that fixes this as well as some other bugs!