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A jam submission

A bride for the princeView game page

Submitted by CreativaGS (@GsCreativa) — 5 days, 3 hours before the deadline
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A bride for the prince's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#193.6673.667
Graphics#233.8333.833
Innovation#243.3333.333
Overall#273.3333.333
Fun#323.0003.000
Polish#323.0003.000
Progress#343.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

(Optional) Changes made to your project since the start of the jam
Working 2 weeks learning the GBStudio engine and the OpenMTP sequencer, then work on the project, learning is part of the project itself.

(Optional) Devlog
https://creativags.itch.io/a-bride/devlog/275665/updates-and-improves

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Comments

Submitted (1 edit)

I really liked your game it captured the feel of old rpgs with it's graphics

I played until the I got the first citizen and you train with her, didn't know what to do after

Pros:

Graphics they were as good as you can be on a gameboy and fit the game really well

Sound: absolutely great sometimes it was missing in some places (house), but all the times it was there it was catchy and just fun to listen to 

Humour: The dialog was probably the best part of the whole game, if you could fill a whole game with that level of dialog I'd gladly play a full length game with them


Cons:

Gameplay: I think even though the dialog was great the game needs somekind of gameplay mechanic to keep the players hooked 

Grammar: This really wasn't that big of a problem but there were a few grammar mistakes that should be changed if you ever wanna fully release it


In conclusion the progress you made within the two weeks is really stunning and I hope you keep working on it :)

Developer

Thank you for playing and for your feedback.
I'm actually working on the text/mechanics balance and the grammar mistakes.

I should find someone to review the dialogues, because english is not my main language.

Thank you again, and good luck with your entry!

Submitted

I've never used GBStudio myself, but the graphics and audio are great, and perfectly capture the feel of old GB titles. I definitely noticed some of the spelling mistakes, etc. in the story, and this was the one thing that really distracted me during my playthrough. If this is a story-driven game, and text is a major part of it, then I would recommend continuing to re-work the story and getting someone to help edit spelling and grammar mistakes (or use a tool like Grammarly). You can refine a story just like you can refine gameplay, and a second, third, or even fourth revision will probably be more concise and focused than the first draft, which would help with the length of the intro. Good luck with it, and nice work so far!

Developer

Thank you for you feedback, i was thinking on that. I was checking the dialogs and i agree with you, they can be polished, also i found i can rewrite the game and insert some actions here and there to make it more enjoyable and keep the story. I've never used Grammarly, thank you for this recomendation i will check it!

Glad you have enjoyed the graphics and sound and for your time playing and commenting.

Submitted

Echoing what others said about the introduction, there is quite a lot of text to get through and it takes a while to get into the actual game. Obviously this is just a preference thing, and I like how you build the story elements, but I think you could edit it down to find a nice balance (some of the conversations dragged on and I found myself skipping through it).

I also found going through doors a bit of a pain, until I realised you could hold "UP" while walking, that seemed to work.

The pixel art is extremely well done and overall the concept is solid - I really like the idea of an RPG where you have to rebuild/repopulate an abandoned town so I looked forward to seeing it progress!

Developer(+1)

Thank you for playing and for your comments, i'm still trying to find a way to balance text and mix it with playing,

Submitted

Praise:

- The aesthetics and music are on point! Very good job! Definitely remind me of GBA era.

- I think the story and dialogue are humorous and work well for what you're doing here!

Criticisms (I know your game is unfinished, but I figure all criticisms can help!):

- Music seems to have stopped once I got to take control of characters. It started again once I entered a new room

-Intro is very long as another commenter noted.

- I struggled a bit to go in and out of doors maybe make it easier to do this same with going up and down stairs perhaps snap the player into position if they're close enough to the trigger?

- Characters are static when there is no input try adding an idle animation to give it some flavor (though im not sure if this is a gba limitation)

- Your instructions list start as enter but it took me 5 minutes to figure out that after I get to the "start game / cancel" screen that "alt" needed to be hit to actually start the game

- there are also quite a few spelling and grammar mistakes throughout the game. I take it that English is not your first language and thats okay! But, you should get someone to review all the text in your game to make it easier for players to understand (also supporting translations for a game like this is a good idea)!

-After recruiting the first citizen, Danae, I had no idea what to do next. This is ultimately when I stopped playing I went through 3 days of practicing with her with no more progress. Perhaps the hero can give me more "hints" on what to do next.

Suggestions:

- Adding some natural movement to clouds in the sky would do wonders for the asthetics

- Adding some "birds" or other wild life that runs away when you walk by could also add some small level of detail

-It would be fun if I could have fought Danae on the first encounter

Questions: 

What is variable secuencia? It isn't really explained or I missed it? I'm assuming its population size?

Developer

Thank you for playing and for your time evaluating so deeply the game
GBC has a lot of limitations i didn't know, i.e you can only have 10 active characters at the same time in any screen, and no more. Sprites and tiles count towards a total of 192 unique graphics for the game, each animation counts towards this, but i think i can reciclate more to animate the characters.
Sprites are only 16*16 size, so clouds should use a lot of sprites, make animals and animate them seems like a posible implementation i agree they will give a boost to the scenes, perhaps i will add them to the forest scene (still in development)
I've noticed already the long intro issue and thinking how to solve without sacrificing the story. The variable secuencia message was intended only for debugging, but i missed it and it was still on this version.
I'm working on a battle system to implement for the first scene before intro and it will be implemented to Danae.
After Danae, there is not so much to do in this version, Sandy comes around the 8th day and in this version are not implemented yet the mountain and forest, also the hearings.
I hope you give it a second chance later on when the jam is over and i can upload a new version.
Again, thank you so much!

Submitted

Of course! It has potential! I didn't realize there were so many limitations on GBA games! Very cool to work within that limitation and definitely challenging! Can't wait to try the battle system!