Very difficult to understand the game, if it wasn't for the comments I wouldn't have realised the line-of-sight thing and I would've been left thinking why it's needed to move the robot at all. Interesting idea of finding unconventional ways to solve a problem, though with the second level I don't quite understand why breaking the street light would help. Music was quite fun, and I appreciated the main menu selecting the levels.
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Technically's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #42 | 3.846 | 3.846 |
Fun | #57 | 3.308 | 3.308 |
Graphics | #66 | 3.308 | 3.308 |
Design | #79 | 3.000 | 3.000 |
Audio | #86 | 2.615 | 2.615 |
Topic | #89 | 3.385 | 3.385 |
Overall | #96 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme "Unconventional Means"?
By only technically solving problems rather than actually fixing them.
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