I particularly love the megadrive sound chip style to the music, it fits perfectly. The walk cycle doesn't quite look right, but it doesn't really detract by much (and they're hard to sync right). Overall, a solid entry!
Play game
Armor Havok's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #20 | 3.500 | 3.500 |
Overall | #32 | 3.286 | 3.286 |
Visuals | #38 | 3.571 | 3.571 |
Fun Factor | #45 | 2.929 | 2.929 |
Originality | #64 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The real victory in the design of this game is the changing reticle when you get a new weapon. What an efficient and seamless way to communicate to the player that their weapon has changed. There are some things we would rework in this game such as the damage output on the sniper rifle and the attack patterns in the boss battles. Overall, the game is really very easy. That's probably better than it being too hard at least for game jam purposes, but if even casuals like us can just breeze through you should maybe be asking where the challenge and/or strategy lies in your design. Love that retro music. Lots of game here for just 2 weeks of development time. Good work.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
mech jam 3 logo, genny soundfont for LMMS, Orbitron font from Google fonts
Did you use choose from one of the optional secondary themes?
retro
Does your game contain 18+ content (Nudity, Gore, Language)?
no
Leave a comment
Log in with itch.io to leave a comment.