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A jam submission

DARKSLAY3RView game page

A bullet-hell mecha roguelike.
Submitted by tiger-drop — 3 days, 1 hour before the deadline
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DARKSLAY3R's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#413.1113.111
Audio#562.8892.889
Overall#632.8892.889
Originality#762.8892.889
Visuals#822.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
https://shononoki.itch.io/bullet-hell-music-pack

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted

I love the style of this game! However I do with it was a bit more difficult. Overall, great job :)

Submitted(+1)

I like the bullet hell gameplay, though it is a bit too easy. Still, the minimalist retro style paired with a limited palette lent the whole game a nice NES degree of stylism, so I think the aesthetic works well for the brief time it lasts!

Submitted(+1)

This game had some really cool ideas. I feel like it'd work better as an endless arcade like shooter instead of having only two levels, though.

Submitted(+1)

The mechanics all did their job really well and the sounds and graphics were all very functional for the project, the part that really surprised me was the idea of having bosses in each level without the minions and I thought that was a great idea! 

So overall pretty fun! Had a great time and would have loved to see more levels! 

Host(+1)

A lot of fun, maybe some visual feedback when you hit the enemy would help telegraph stuff better to the player. Also the skull head's projectiles felt a little too easy to block.

Submitted(+1)

You did a good job! This is a nice small game. Keep up the good work!

Submitted(+1)

I like those little Challenges, sadly there are only 2 Bosses. 

You should make more!


Good Work

Developer

Yeah think I was a bit overambitious with some of the features I wanted to include, setting up the upgrades took me longer than I originally planned so didn't leave as much time for bosses as I was hoping. Should be a lot easier add more content now I've got the basic framework in place.