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Mechxecutive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.417 | 4.417 |
Audio | #10 | 3.833 | 3.833 |
Visuals | #15 | 4.167 | 4.167 |
Overall | #21 | 3.583 | 3.583 |
Fun Factor | #25 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team Project: Flobbadob - Game Design, Programming, SFX and VFX || B.Redpath - Game Design & Level Design || Anantha - Programming || Konverex - 3D Artist, 3D Animation, UI Artist
Did you use any third party assets, if yes what assets did you use?
UI Font - Masque by Apostrophic Labs - https://www.dafont.com/masque.font Sound and music from - Zapsplat.com and Pixabay.com
Did you choose from one (or more) of the optional secondary themes?
Those Who Control the Machines, Resourceful
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Definitely felt bad for all the mech employees; kinda saw them all rising up and beating up the big bad mecha-tycoon as its own sort of win-state, haha.
Movement was nice and snappy, there's some good humor here, the animations are wonderful... I have some issues, mainly stuff like the Money Gun both firing too slowly to really counteract things fast enough, and being a bit hard to aim at first, and the overall difficulty of the game being a bit high. Definitely felt like things snowballed fast; once a mistake popped up, two more took its place.
Still, a really fun concept that feels pretty great to play. Great job!
Thanks a bunch for playing!
It's always heartwarming to hear that people like the visual parts like the animations! :D
There was an idea we had floating around the team that we didn't get to implement to have the firing speed for the cash to ramp up the longer it was held for but we didn't get to implement it in the end, feel like it could have helped ease things up a lot when you're attacked by multiple at once :c
This is a very fun and original take on a mech game. I loved the visuals and humour. Also the movement felt good and snappy.
I found it hard though, and my mistakes snowballed quickly. I think I'll need to keep trying it for a while before I'll be able to make a profit :D
Great work with this one!
Thanks for playing!
Glad you loved the visuals!
Very unique idea. Made me feel bad for my mech employees though :(
:'( Poor robo-subordinates.. This Robo-Scrooge simulator is funny and quite original :) The only trouble I've found is aiming with money-blaster. It would be better if camera slide anywhere during shooting.. TPS genre is might be the most difficult one regarding camera motion :(
This one was really well-made. Very fun to play and the visuals were great. It felt very well thought out and polished considering our time limit. Clever and creative. Reminds me of minigames I've played in series like Final Fantasy, but with a new twist :) Simple concept, but very well executed.
Thanks for playing!
Glad to hear you enjoyed the visuals! :D
I can't give enough Kudos to FlobbaDob for the ideas and their implementation. (And for keeping me in check when I'd suggest something that would lead to feature creep >< )
lol my workers tried unionizing at me! i'm bad at balancing, but this was fun!
That's what happens if you don't pay your employees haha ... yeah it is a bit on the hard side thanks for trying our game and glad you had fun
Glad you had fun! Thanks a lot for playing!
I really like this one, the robot designs and animations are excellent! I did find it to be pretty difficult, I played through it 3 or 4 times and lost every time. I think it could help if the money gun fired more quickly, as the main issue I had is that by the time I finished paying the last robot, the first one needed to be paid again, so I never had time to improve productivity. The concept was unique and the controls were smooth, so overall great job!
Thanks a bunch and thanks for playing!
I'm glad you like the design and animations!
Earlier on we did have the idea of making the money firing ramp up the longer the button was held but we didn't manage to get it implemented in time sadly, so the ramping up doesn't really have anything to counterbalance it from the player's side :<
Well i certainly did not expect automation to go along this route haha :p
Silly jokes aside i’ve had quite some fun with this one, the humor is spot on with the methods for “boosting productivity” and when trouble arises just throwing money at it untill it just stops XD
I don’t know if this is an intentional nod or not but the mechs rolling around on a monowheel kinda makes me think of Gizmoduck from Ducktales.
Overall i managed to survive about 3 levels before getting overwhelmed by angry work mechs, guess i made some money but certainly not all of the money XD
Well done :)
Glad you liked it!
Honestly Duck Tales hadn't even crossed my mind when I was designing them, but hey I'll take it as a compliment if it reminds people of something!
Thank ya!
Interesting.
Looks great, sounds great.
Perhaps a different mechanic could have made the original idea more motivating to play?
Are robots Mechs?
Thanks for playing and for the feedback :)
I agree the gameloop could be fleshed out more, I think we ran out of steam towards the end.
We imagined the cockpit is located behind the eyes of the units
Glad you like the look of it!