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Don't Shoot The Sheep!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #21 | 3.742 | 4.000 |
Audio | #72 | 2.539 | 2.714 |
Visuals | #74 | 2.940 | 3.143 |
Overall | #74 | 2.673 | 2.857 |
Fun Factor | #82 | 2.405 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team
Did you use any third party assets, if yes what assets did you use?
Just Google Fonts
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
I really loved the concept, even if I ended up getting really sad whenever a sheep ended up getting hurt :x
The controls were good, but I would make the blur an optional element. Like Stusse below, I'm pretty sensitive to that sort of thing.
With that said, the mechanics here are really fun! My main issue really comes down to what everyone else has mentioned the whole "sheep getting stuck on walls" thing.
Wanted to highlight the mecha-wolf design; loved it to death.
Had a good time with this one! Good job!
I cannot follow my past Commentors,
The Controls felt wishy and has absolutely no precision and the blur makes it so hard to aim and hit those wolves as everything gets blurred when turning and moving.
Im also sensitive to Blur and i get very dizzy after a minute and stopped playing.
While the Models looked cool, The Sky is amazing, the shooting and Effects look really cool, the game is not really fun to play as i mentioned the Controls feel bad and the Blur is absolute insane.
Still a good Job for a Team working together and i think there is definetly room for improvement.
That's an enjoyable game, even if a bit brutal on the poor sheep lol It's an interesting concept and I can see a lot of other potential applications. The dog mech was good, shooting felt good, frames were a bit low for me and there is no way to adjust the graphics, even though it looked to be low poly. Something in the optimization needed a bit more work. Good work!
I liked this one, great concepts, excellent graphics, sounds and music, and good controls too! As others have mentioned, the primary issue is the sheep getting stuck up against the walls with no way to move them. This was addressed nicely in the 2nd level, with the hay barriers, allowing the player to get on the other side of a barrier sheep are up against, to get them away from it, but sadly, the rest of the levels didn't really offer similar options, so usually most of the sheep got stuck up against the level boundaries or objects that the player can't climb on. Still, great entry, lots of fun, and really charming!
I was having flashbacks to the herding sections in Red Dead Redemption. Well made original game, I just sucked at it. Some graphics options would have been nice to get it to run better.
Saw the stream! Yeah, menu options and making the game easier were two big things on our list, just ran out of time. Thanks for playing!
Nice robo-wolf design! The idea is funny! But everyone in this game is stuck somewhere. Especially those watermelon sheep. They disappointed me really. How sheep can be so stupid!
Extremly good looking game (UE5, no reason for this game not to be good looking). Neat idea, but, unfortunately, not so good execution - mech would benefit greately from an increased mobility (higher jump, faster movement). Also weapon is OK, but hard to aim sometimes. Sheeps are horrible at following orders (like in real life, lol). Overall, like the visuals and idea. Definitely keep on working that - this has some potential