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Charge Barrage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #61 | 3.545 | 3.545 |
Enjoyment | #71 | 3.182 | 3.182 |
Overall | #92 | 3.080 | 3.080 |
Concept | #99 | 3.000 | 3.000 |
interpretation of the Limitation | #117 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
FryDev
Software used
Godot, Aseprite, Bfxr
Use of the limitation
The player is escaping from a chaotic factory.
Cookies eaten
0
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Comments
Really liked your little bots!
I like the artstyle
the concept of switch weapon automatically is nice..
good luck..
Very nice! The automatic switching of weapons was a cool concept, and I particularly liked the homing bullets which meant keeping distance from enemies was a viable strategy - really useful once the flying robots were introduced.
Would love to see a few more enemy types, and a slightly longer period of invulnerability after taking damage as I lost a couple of hearts in very quick succession on one stage, but still managed to (barely) make it through to the end :)
Beautiful game, I love the pixel art and the graphics, also the concept is original...
I like the pixel art style and the concept. But I don't know if a player does a damage enemy.
Your art style is very good.
I see you've added quite some stuff during the night! Nice job, it feels better! Congrats!
Something I didn't tell is that I find the sprites and animations really cute :)
Btw, I had some issues where I couldn't attack anymore when changing level until the overload.
Nice concept. Love the music and the animations. AI is good along with fixed path enemies. Didn't seem too chaotic to me. But I didn't get too far in. There is a lack of audio effects outside of music and player getting injured. Gun sounds would be nice as well as button animations and click sounds. The death menu text was not showing any stats.
Sometimes I can't move the weapon,. Anyways, nice game!
The music, pixel art and gameplay creates a really cool ambience. Good development possibilities. Just maybe more chaos would be neat.
The static enemies aren't very chaotic.
A like the sprites a lot, but I think more enemies with less health would have been a lot more satisfying. And an indication for the weapon overcharging so it doesn't appear like a bug
Cool concept, loved firing the laser beam. I was having an issue with the gun not firing sometimes not sure why, and the addition of some gun sounds would have been a nice touch. Also, I do wish it felt more chaotic and the enemies started to feel a bit bland after the first few rooms, but overall pretty good.
I experienced something odd while playing this game, I don't know if it spose to be the game's feature or the bug.
I don't find this game chaotic enough by the lack of active enemies. There are very few enemy in an area that actually track the player.
However the overall is fine!