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Dark Shots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #14 | 4.063 | 4.063 |
Overall | #51 | 3.078 | 3.078 |
Enjoyment | #70 | 2.688 | 2.688 |
Concept | #81 | 2.875 | 2.875 |
Use of the Limitation | #84 | 2.688 | 2.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Loxmer larson - Creator, loxo3000 - composer and Ducki - modeller of the revolvers
Software used
Godot,blender and pixelorama
Use of the limitation
You have a time limit which reduces each second and it ties in with the 'lore' of the game that you injected yourself to get a spotlight. Your attacks will also reduce the timer.
Cookies eaten
0 sadly
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Comments
I liked this game a lot! The graphics with the filters are so coo. The invisible walls aspect is a little hard to see because the screen is zoomed out so and the character is small, but I understand the intent. I had two music tracks playing at the same time while playing on the WEBGL version, so that's probably a bug or something there, because the cacophony was driving me crazy. The enemies I feel were way too aggressive for my reaction time, so maybe I just was not that good at shooting lol. That being said, great game!
Thank you for your feedback! there were meant to be two music playing at the same time as in a bass being the other music but it may get a bit messy.
Gorgeous graphics! I became a little confuse at the beginning, because the first enemy only appears in the 3th screen and after you walk around a bit… But, after that, the game was great!
Nice job!
Thank you for your feedback!
Really like the visual style and the presentation. It is a hard game, and like some other, I found the controls to be a bit "fiddly" (thought it was just clumsy me) and I got stuck every now and then. I would love to see the same visual style used in a more forgiving setting.
Thank you for your feedback! I'll look into the controls for sure. I get the part about being stuck,a tip usually will give out for this game is basically shooting at the wall if you can't see it. Enemies won't hear the shooting so you're fine to use that gun shot light.
Great presentation. I like the dynamic music, the screen shake, the neon esthetic, the cathode-ray tube filter... good stuff.
Unfortunately the controls felt just a little too slow and stiff. I basically could not destroy an enemy without losing 1/3 of health, so on any screen with 3 or more enemies... I was basically stuck. :)
I also noticed that you can continue to fire, even after the enemies have destroyed you.
Thank you for your feedback! You're the first person to feedback on the controls so I'll look into it. The game sometimes will make you fail and it is like trial and error. I suggest moving fast and shooting rapidly at the enemy would be the best option on all enemies of course which is pretty basic. I'll fix that firing bug in the update I am currently working on.
it certainly looks really nice. but it is very frustrating cause you cant really see anything which makes dodging shots a nightmare.
your own shots not hitting accurately is also very annoying.
that said, after playing i read the description and noticed there is a timer implemented? i did not noticve this at all in the game. maybe you could make that more obvious.
The timer is the needle meter that is shown beneath the health. The upcoming update will show indicators of the needle running out with an effect.You're meant to move around always to dodge the shots,the shots not hitting accurately will be fixed in the update I am working on right now. Thank you for your feedback!
It is really hard to shoot anything. I can barely see anything. Absence of full screen in this game keep making me click one of my other tabs. Visuals and music are nice tho.
Very sorry for the difficulties you had. I would suggest downloads if you can't play with the browser version. It is meant to be very dark with the bullets lighting up the area. Thank you for your feedback!
Although the concept appears to be well-thought, I had some difficulties with the gameplay and how the limitation was implemented. The shooting mechanic can be frustrating as it is not really accurate or maybe the bullet is too small I guess (most shots misses) However, the presentation is quite good as well as the lighting, music, and graphics all worked well together.
The bullet isn't accurate. It was figured out an hour after the jam ended. I am working on an update that will fix this problem. Thank you for your feedback!
I loved the concept!!! The idea of having the vision on a rounded screen gives the game another mood, apart from the lighting and animations!! I had a lot of fun with the game!! I really liked the song, I just thought the mix was a little confusing. The gameplay music is much louder than the title screen, and you can't almost hear the SFx in the gameplay. Which by the way are very good shooting sounds!! Oh, it's kind of sad for not being able to hear them so well. But it really is a wonderful game!! I will play it for sure!! I loved his vibe
Thank you for the feedback! I'll try to add sound settings for sure in an update and lower the theme in the gameplay. My pc's volumes are a bit off now so I can't hear things as loud as it would normally be. Glad you liked the game!
That's great!! Surely your game will get even better!! He's already amazing! I think you should continue this game and polish it better! It's sure to be a game that many will enjoy.
Thank you :)
Excellent presentation and the shooting feels good too, not sure why the walls are invisible though. Constant invisible walls left me confused.
Thank you for your feedback!The walls aren't invisible,they are just not so visible in the light,very sorry for that ;0;
Ah I see lol, must have been my screen I had dynamic mode on which makes black too dark
Another thing is enemies don't "hear" you so you can try shooting at the walls to see them.
Game has really good graphics. The concept is kinda vague. For a bit of the game, I didn't understand what the mechanics were and how to win.
Thank you for your feedback! Yeah I can understand that,the game lets you figure out the concept. There is a trial and error part with it but yeah it could be improved.
The presentation of the game is really good; I love the dynamic music. Although I was only able to get to the third screen because I kept getting stuck on geometry, and I was a bit lost as to what I was doing. The concept and presentation are good and the gameplay is there. I just think a bit more direction for the player might be good and having the exits be clearly defined. Still a really good looking game!
Thank you for feedback! I agree that there could have been more lights to hint more of the design of the levels. I have been thinking that exits light up after you're finished killing all of the enemies in the specific level.
The game is fine but i think it have a problem with fight music which is too loud and can start playing after you defeat an enemy. Everything else is cool.
Thank you for your feedback,I am very sorry for there being no volume settings. Will try to add it as an update if I can!
It seems to be solid conceptually, but I had some difficulty with the actual gameplay. Seems like every shot I took would miss! Presentation is pretty good though...sounds, music and graphics worked well together.
Thank you for your feedback! This game's difficulty is hardcore so I understand if you have troubles with it. It's gonna be trial and error to go through levels sometimes.