You definitely made good use of the limitation, and used your resources prodigiously!
Play game
Howl for Help's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 3.813 | 3.813 |
Use of the Limitation | #7 | 3.938 | 3.938 |
Overall | #9 | 3.578 | 3.578 |
Concept | #9 | 3.625 | 3.625 |
Enjoyment | #20 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Art, Programming, & Music - Jay Arella. Programming & Music - Jo.
Software used
HTML, CSS, & JavaScript. Aseprite, VSCode, FL Studio, Vite.
Use of the limitation
The character is immobile because they are injured. They use their voice to resolve the conflict.
Cookies eaten
Jay ate 1 rocky road bar, ramen, and takis.
Comments
I love the use of the limitation by having the research be frozen in fear that's really clever! Simple gameplay, but with great presentation and concept. Really good work for your first jam especially one with such a tight time limit such as this one, I hope you keep going with the good work!
Nice art and a very creative way to work the jam's limitation into your game's story.
Love the presentation and visuals, really impressive for your first gamejam!
I won't go too much into a detailed review because this is the first gamejam you guys joined.
The best part of this game for me is the fact that it feels complete and has pleasing art and soundtrack, this is pretty difficult if it's a 3 day gamejam and also your first ever gamejam.
You guys still have more to improve and good luck on that, but please be proud of completing a game in your first-ever gamejam! Really amazes me, I never finished my first or even second up to third gamejam, I had to learn, but you guys did it without experience, Well Done!
Very interesting take, entertaining and not too hard, I'm pretty bad in this kinds of games but I managed to complete it after two tries. While short, it gets the point across and shows potential, though I wish it had more dynamism in the different direction, because they can get mixed up, maybe a more visual indication that they are in the particular direction, like the arrows' position being shifted to the side.
In general a good submission, with a solid take on the limitation. One can even argue that you are building a connection with the wolf and so it fits the theme as well :)
Thank you Ferhuce! Yes, agreed, I think the positioning of the arrows could be improved to indicate what's the "call" and what's the "response". Also just more movement and dynamism in general would be a huge improvement for our game (success/fail animations, ui animations, some subtle background animations). Thank you for the feedback, it's super helpful!
Hey, welcome to your first game jam. Absolutely awesome job. Very unique take on the limitation, certainly haven't come across another game in the jam utilising this genre. The music added great character and I found myself hitting the replay button. The art work was really good, guessing a bit Pokémon inspired? nice one!
I played your game and I'm still laughing 😄 If you have a moment, I'd love your opinion on my game, it was really fun but it got difficult after a while
Great concept and presentation. Pleasing visuals. Some of my commands didn't register and if they dont it messes up the sequencing. Overall great job!
Unique game concept. Nice way to tackle the limitation and theme.
Leave a comment
Log in with itch.io to leave a comment.