Hey! I'd like to play your game, but I'm just seeing a black screen when the game launches
Play game
earth_defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #48 | 3.375 | 3.375 |
Use of the Limitation | #65 | 3.125 | 3.125 |
Overall | #79 | 3.063 | 3.063 |
Presentation | #93 | 3.000 | 3.000 |
Concept | #122 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
paper_mint, solo
Software used
godot, fl studio, aseprite,
Use of the limitation
enemies are green, and you have to keep them away from the earth, or else it explodes
Cookies eaten
none, cause im on a diet, but i made some scones a couple days ago which were good
Comments
Thanks for letting me know! Sorry, I don't really know how to troubleshoot this cause it works fine for me and others were able to play it. But, there is also a download version as well for windows. I'll try to export to linux/mac as well just in case for other users, but i dont have a computer to test those. Only things i can think of are the normal clear cookies/try different browser/restart browser etc. Firefox works, not sure about chrome. If you can't play it, don't worry about it! It's pretty short anyways lol. Thanks for trying anyways!
edit: wait i might have not uploaded a windows version. prob dont have time rn cause this internet suxx but ill upload it later
A simple and effective game ^^ I had trouble launching the game, the x key seemed not to work. In the end I pressed my entire keyboard and it worked X)
Congrats for your entry!
Very cool! It seems that we both made a very similar game :) Another suggestion would be to use sprites with a format that allows alpha channel (for example .png) so that the black pixels of the explosions don't overlap other enemies or the boss.
Nice game, I really like the music. Pretty fun too, and I really like the idea of the alternate movement even though it seems a little impractical.
thanks! it does seem a little impractical, but i think it works with the wider screen. most shmups use portrait, but it felt like a defense game made more sense in landscape cause then theres the franticness of trying to not let anything get by. but if the ship moves really slow thats really boring... and making the ship laterally fast would make it hard to aim and felt a little to drifty in my opinion. so having alternating types felt more fun. also theres the risk reward of not being able to shoot, but being able to move faster. and the contrast between the two made each feel a little better i think. also its just cool cause ship move fast lol
yea i was too lazy to fix that lol. all the enemies are spawned in an array, which i looped because i was too lazy to actually write unique enemies for the entire run and the boss was the last enemy in that array. and i didnt clear the enemies at the end or anything so you can still die and get a game over. but you can trigger the end screen! so the game is complete lmao
Leave a comment
Log in with itch.io to leave a comment.