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James R. Zygmont

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A member registered Mar 17, 2020 · View creator page →

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Awesome! Glad it helped!

After my first attempt, I restricted my working space a lot by making a checkerboard pattern 16 pixels along the outer edge (one 8x8 color tile and then a second one). This way I have a pattern that looks neat and it makes it more difficult for me to hit the limit since these only take up 2 unique tiles total.

Great art and music + the game feel was pretty good. I had some trouble timing certain jump heights where it seemed like I was barely missing the jump or had no choice but to jump/dash into an enemy on the oncoming ledge, but I see the vision!

Interesting movement! I also liked the art you did for the character. My only issue was that the speed boost cooldown felt a little long between jump attempts.

I really liked the background effects with the glitchy textures, but found the enemies in the maze to be a bit hard to see since the blue blended in a lot. Nice use of the limitation!

I really liked the music and the implementation of the limitation was interesting. I also liked that the environment changed periodically with the trains going off-camera and coming back. I could see room for the game to ramp up in difficulty, but otherwise, it was a neat experience.

I liked your use of the limitation, cool way to handle reloading instead of just having it on an instant button by itself.

Haha thank you for the screenshot. It should have ended after 100 when the boss spawns, but it seems I let a bug slip into my own spawner logic.

Nice art and concept! I liked the interpretation of the limitation, too; having a literal button with two functions in the game itself.

Cool concept! I liked the transition from the factory into the world.

Really fun concept! I liked juggling to protect my nodes while taking over the enemy's. It seemed like the player power ramped up a lot at the end and I'm not sure if there was supposed to be something after the biggest node, but still enjoyed it.

Very cute! I liked the music, the characters, and the mini games. Nice interpretation of the theme and limitation!


The only feedback that I have is that the starting volume should be just a bit lower.

Interesting submission! Theme aside, I liked the fixed camera angles, although I had some trouble when the camera kept switching if I held a movement key down.  I also wasn't sure how to progress once I got into the apartment. I could only walk around.

It's a good base to work on!

Short and fun! Nice stuff!

Very nice visuals and concept! I had a lot of fun blasting the planet lol

Good presentation and concept and I liked the different scanning modes/plant requirements, although I found it difficult to tell when I made a good choice with my plants.

Interesting ideas, to be sure!

This was really fun to play! Well-designed, aesthetically and mechanically, along with a fun progression loop. Awesome stuff!
 


Well done! I liked the feel of shooting enemies and the game had some good juicy effects, like the screenshake and death sounds. Also. very cool to put a live leaderboard in the game!


I only ran into one visual bug when I picked up a blue and red upgrade at the same time; the text for both items showed on screen at once and I couldn't read either. Otherwise, good game!

Very cool ideas! I liked the presentation and the way the camera behaves when focused on a sculpture. It reminds me of some other relaxing indie games I've played before, in a positive way.