Gave it another go! Pretty cool game! When the liquid started to rise I was clicking like mad trying to get to the top quickly ahaha
Wilderose
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Really cool concept! Feel like with a bit more hierarchy with the text / info presented when playing and some icons it would allow the player to be able to make decisions easier and know what's going on better... Look into "hierarchy design" if your interested in learning about it.. The typography choice for the main menu is pretty neat tho! Its a really cool use of the limitation as well
Cool game! I like that you implemented a controller as a diverse way to play. The overall aesthetic is really nice and it took a couple of tries to work out how to shoot in the direction I wanted but was pretty fun when I got the hang of it. Facing directions I wanted wasn't quite as intuitive, maybe a bit glitchy with the mouse, but otherwise overall a really good game!
Honestly thought more people would go this route tbvh... Was kinda thinking "Man is this way too obvious, bet a billion others are doing the exact same thing." Would of loved to see what Robot Run would of looked like if you went for a literal button. Thank you for taking the time to play and comment though!
The world / art is pretty good! Would of loved to have the pillars be textured as well but understandable with the time-restrictions. Play wise -> every time you get hit with a pillar you get pushed back and there is no way to return to normal position again, so maybe having the player be able to move the character back and fourth while they jump would be able to help with that?
Pretty cool game! The graphics and art are phenomenal. Missed the controls for the long press at first so went back in for a second play through which was a lot more fun! Very delightful to zoom around with such cool sound effects. The music I feel really aimed for this empty eerie / futuristic feeling and its so gorgeous. Incredible work, very smooth and very polished for a 3 day project.
Thank you for the feedback! More player feedback is exactly the sort of thing it's missing currently (aswell as music etc.) so will be excited to start thinking about them more seriously in the next jam (or if I continue this project) and to defiantly look into shaders as I have only seen a introduction tutorial about it. I'm glad you liked the implementation and art however!
I'm sorry, this made me laugh like a sadist ahahahaha
Yeah unfortunately having the fly's all start to swarm in on you with very little way of escaping / maneuvering around is not easy aha. Perhaps this could be fixed with multiple buttons around a scene so that the player has more control over where the fly's go. Or at the very least provide ways of moving around where the flys' can't follow.... hmmm.. Oh well, something to think about / experiment with. Thank you for playing regardless!
Love the visuals, very beautiful city and love the easy identification of people and enemies! The movement was also very easy to work with, and the use of the limitation works, but might not be intuitive for this type of gameplay (I keep clicking the right clicker to reload before remembering to hold down left) might work better with the limitation by using a space bar? Overall very cool! Music choice is very fun and fitting aswell.
Pretty cool concept and use of the limitation! Played a few times to try and balance the two patients out (didn't get there in the end as the static hurts my eyes). The pill buttons could use with some sound feedback to let you know that you clicked on them. But honestly would love to play more of an advance version of this. Hope you continue with this idea!
Fun game. The limitation was fun to use with dashing around the map and then shooting things. Got a score of 760 before dying (cause I was having too much fun dashing around that I ended up jumping into some enemies.) UI is clean and easy to use / read and I love having the home base in the middle with instructions. Not quite sure what happens when you get a score of 500.