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A jam submission

C0B-T7View game page

Submitted by Fimmsen — 6 hours, 48 minutes before the deadline
Rated by 13 people so far
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C0B-T7's itch.io page

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Team members
only me Finn(Fimmsen) :(

Software used
Unity & Aseprite

Use of the limitation
You can controll two things at once with space 1. short press jump 2. hold freeze time

Cookies eaten
I was working so much that i nearly forgot to eat most of the time... only quick lunches there was no time for sweets!!!! (i also forgot to make my homeworks fuck...)

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Comments

Submitted

image.png

The art style gave me good vibes right off the bat, super cool and professional looking! Everything feels smooth. It did take me a little bit of time to figure out what I could do in the game—some in-game guidance would definitely help—but I got the hang of it pretty quickly.

I really love that you can jump and pause the game to take accurate shots. It helps ease the difficulty and makes things less frustrating when it comes to timing your moves. I found myself making a lot of leap-of-faith jumps and just firing at targets, hoping they’d save me, haha.

I did run into an issue where a platform spawned over my character as I was falling, and I got stuck, essentially soft-locking my first playthrough. But overall, the game is really solid, with clean art and fun mechanics!

Developer

Thanks, that's nice to hear! I had some problems to design a good level and i had not much time left. My goal is to develope the game further and than i will defenitly removes those jumps where you need to hope a platform will spawn under your feets. I'll think about a more creative way to use the targets. This way its also fixed to get stuck in a platform, I had it only one time but no time to fix it... The whole Level was only a quick and simple solution. 

Submitted

Very nice art and sound effects!

Character was kind of hard to control with the speed boost.

Developer

I will definitely change the boost when i develop the game further. Thanks!

Submitted

The art and sfx were really nice. I wasn't sure what to do after I reached the computer/checkpoint, is that the end of the game? The mechanics are interesting and could definitely be developed into something more in the future. Nice job!

Developer

Thanks! When you picked up the USB-Stick at the beginning you can insert it with "e" inside the computer to spawn the next section.

Submitted

Interesting movement! I also liked the art you did for the character. My only issue was that the speed boost cooldown felt a little long between jump attempts.

Developer(+1)

Okay good to know, thanks for the feedback!

Submitted

Love the idea and the implimentation of the limitation. I was confused at first but as soon as i worked it out I thought it was neat way to progress through the level by shooting the switchs. Art style is nice aswell

Only major feedback i would give what sometimes i could sprint using left shift. Dont know if that was just a problem my side. Sometimes it worked and other it didnt. Other then that a solid game and alot of fun 😀

Developer(+1)

Your sprint ability has a little cooldown. The icon in the bottom left is showing you when your sprint is ready.

Submitted

Didn't notice that so does just sound like a me issue 😅

Will give it another go tomorrow cause that was holding me back from progressing much further 

Submitted

I really loved the pixel art and the sounds in the game. The first couple of times, I got stuck with the platform generation when shooting at a target. I'd suggest adding a timer that detects if the spacebar is held down for a few milliseconds, so it doesn't get confused with jumping

Developer

I had it like that before but if you pressed space quick for jumping the game was freezing a short time. I didn't found a good solution in time.

Submitted

I quite liked the ideas behind this, it's a great idea to link jump and time freeze to the same button as well, since they sort of naturally go together. However, I had an issue early on a jump that it looks like I am supposed to be able to make is impossible for whatever reason... So either the game assumes a higher resolution than I have, and I'm just not seeing a panel, or the jump is just a tile underpowered.

So from my point of view, there's an item pickup that doesn't seem to do anything, and a '>>' icon in the bottom left that doesn't seem to do/mean anything, so that's a bit frustrating.

On perhaps a related note, the Cob-T7 screenshot doesn't seem to be related to the graphics in game as far as I can tell. Presentation wise, the graphical style that really exists is fine. But the slow pace of the games autowalk and forced deaths, really highlights the lack of music.

Developer

Thanks for your feedback. Did you use the speed boost for the jump? Maybe that was the problem. The '>>' icon in the bottom left is showing you if your boost is available.

Submitted

Huh, I thought it would be something like that, but I couldn't find the control for it, maybe I missed it in the instructions, or just was like, left shift with wasd? okay, never pressing that... and just forgot about it. I'll give it another shot, thanks.

Submitted

Okay, got past that, and to what I assume is the end (the computer checkpoint). I have a couple more notes for you now that I've played a bit longer.

The boosting mechanic... On the boost jump, I was constantly jumping late to make sure I made the hard jump after boosting, and not having enough ground after landing to hit the next jump. I went with timing the boost to run out at a good timing - which is kind of marked by the pillar in the ceiling, so that worked out. It's true that the boost running out was hard to read . Ideally you'd have a timer graphic of some sort. More importantly, your boost state persists between lives, so you could respawn and still be boosting, for instance.

Also, maybe its just me, but I liked spamming bullets in the general direction of my target when time was paused rather than aiming carefully, but they would occasionally disappear on me. I think I tracked down the reason - it seems bullets can collide with each other, destroying any that were overlapping with time paused.

Finally, this time playing it through, I managed to get myself stuck inside terrain quite a lot.  Setting r to respawn is one quick fix for that. The game does have some nice mastery elements though. Knowing everything about the game, I managed to get in a run from start to finish without dying - which is pretty satisfying.

Developer

Thanks for playing again. A lot is just temporary and experimental. With the bullets you are correct, it was on purpose that they get deleted when they collide. I just wanted to fix that the player cant spawn infinte bullets at one spot. I also had it one time that i was stuck in the terrain but it was at the end and i had no time to fix it. I'll take your feedback and will develope the game further! 

Submitted

Cool pixel art, interesting concept, and fun gameplay. It turned out really well!

Developer

Thank you!