Nice art and fun game concept.
lava rising feel a bit too fast to make a good decision, my best run is when I throw every card without thinking and pray that I don't hit the lava pool.
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.265 | 4.265 |
Presentation | #2 | 4.500 | 4.500 |
Enjoyment | #3 | 4.000 | 4.000 |
Concept | #3 | 4.294 | 4.294 |
Use of the Limitation | #6 | 4.265 | 4.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Isaac, Nem, Adam, Melanie
Software used
Godot
Cookies eaten
69
How was your experience with Mini Jam?
Great! This was our first jam :)
Wow, that's a great use of the card limitation. The game feels very polished overall, too. I feel the cards you get are a bit too random , but you can still play quite strategically so that's not really an issue.
Considering you used Godot, I'd have loved to see a Linux export provided so I don't have to play the game through Wine. So far, I was able to export everything I created in Godot to Linux without having to reconfigure anything, so it shouldn't require any additional effort.
Wonderful game, good job
- Nalquas
Very well polished! Congrats! The game-play has a lot of potential. To be honest I didn't find it quite as fun as it was fun to look at, mainly because it didn't seem very clear what anything did, and it might be a little too hard. None of the bottom UI seemed to make any sense to me. I thought the Hull would be like health, but even touching one lava block kills you. The demon and angel cards didn't seem to do anything. Great job overall though!
Really Cool, but we need more control over the cards, maybe if you could rotate them it would be pretty good,oh and the visuals are Amazing, With cool glow and nice colors.
good job
This game is probably the most polished and well executed one I've seen thus for. I have no idea how the heck this was done in the timeframe.
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