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daigambler VS the kaiju of Casino City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.150 | 4.150 |
Concept | #1 | 4.600 | 4.600 |
Use of the Limitation | #1 | 4.500 | 4.500 |
Enjoyment | #11 | 3.700 | 3.700 |
Presentation | #15 | 3.800 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me
Software used
Godot Engine, Gimp, Reaper
Use of the limitation
My game is about cheating the odds so thats theres no room for rng left. The most probable roll will always happen, so player and the monsters can manipulate the probabilities in their advantage. The game's code also has no rng.
Cookies eaten
Sadly zero
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Comments
Wow! This is a super clever way to use the limitation! :o what a cool idea!! Also the presentation was nicely polished -really liked this game -excellent work! :D
Thank you so much <3!
Very unique mechanics! I was frustrated until I realized the name of the game was maximizing my equation while minimizing the enemies. Had a good time from then.
The game has a good few bugs - dragging the pieces around in chrome completely bugged out. And At some point for my first battle against dice guy, I didn't get a distribution and couldn't do anything. I think these bugs may have to do with html builds, which is why it's a good idea to have windows downloads just in case.
Thanks for the comment! I always struggle with explaining the rules to the player so if you have any tips on that I'd love to hear it :). I'm aware that the game is a bit buggy and I'll surely post an update when I'm done with my uni work. Speaking on the html build I have also realized that Godot sometimes gets a bit unpredictable when exporting to web, especially with floating point numbers. I don't have any solution for it tho, as many people will simply skip over a game if it has no web build :(.
Shoot, the unpredictable godot build situation really sucks! Best you can do I think is have a downloadable windows version AND a webgl version. That way, people come and see you put the effort in for HTML. And if they get invested in the artstyle/mechanics but have bug issues, then they might see a line in your page: "If the webgl version is buggy, it's cause of godot. Those bugs don't occur in the windows version if you'd like to download" or something like that.
As for a tutorial, I think the right way to go might involve zooming in on the normal distribution, showing the numbers 1 through 13, and then explaining that the y axis represents the probability of rolling a given number. And that since 13 has the highest probablility, the player will roll that number.
Great idea! It reminds me of Moon board game, where you have to do boolean operations to solve situations. Very nerdy, lol
100% agree that my idea was insanely nerdy :). I'll make sure to check out that board game.
Interesting, but math hurts me tho ;(
A very unique concept. I wasn't too sure what was going on at first, so it's a good thing the first couple of fights were relatively easy, but I eventually figured out what was going on. Still hard to come up with an effective strategy on some fights though. Music worked really well too, and I liked the animations. They made me feel like a gunslinger. Nice work!
Thanks! Making the player feel cool after delivering damage was my number 1 prority when designing the vfx and I'm very happy to hear that someone pointed it out :)
Thanks for the 10/10 :O <3! It's really funny how I didn't think that the player could just try to interact with monsters card :), working on an update to fix it. I was really scared that the battle mechanics would be to hard to explain in a game as short as this one. If you have any suggestions how I can make the tutorial better I'd love to hear them.
Wow, this is interesting! I made it to the level of the light blue dice monster, but somehow I ran out of cards and couldn't progress. Great silhouette-style art and animation!
Thanks for the comment! The dice monster was actually the very last minute addition to the game so i hadn't have time to test it well :), working on an postjam update to fix these type of bugs. Also, I really apreciate that you liked the art, it was my first time making graphics in this style and I loved drawing it.
Great design, Great music, Great game mechanics.
Nice use of functions and distributions. Great job!
Thanks for the kind words <3! I got the idea for using distributions and functions from lectures about probability at my college :)