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A jam submission

Technically EasyView game page

A bullet hell where you buy downgrades instead of upgrades
Submitted by BoomrBam — 2 hours, 58 minutes before the deadline
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Play thing

Technically Easy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#303.0003.000
Concept#322.8892.889
Overall#462.6392.639
Presentation#542.2222.222
Use of the Limitation#562.4442.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
just me

Software used
unity

Use of the limitation
nothing is random, all enemy spawns and UI are set numbers

Cookies eaten
0, but i had 2 cupcakes

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Comments

Submitted

Good game, good job, I am not entirely sure about particle system, because that can be taken as something that have RNG.

Submitted

An interesting approach to risk reward -really cool idea!  Had fun playing this! Nice work! :D

Fun, but you should make it more juicy (camera shake, particle effect, recoil and stuff like tat)

Submitted

Great Game, Just Get Rid of the NullReference Exceptions that pop up of death and maybe make the game pause in the shop

Submitted

It’s fun but then, wow, it gets super hard. hence the title I guess. Maybe I would reduce the number of bullets needed to destroy some ships, just to balance the game.

Submitted

Hmmmm I'd say the game was really fun at the beginning, but as time went on it got less fun. Buying the upgrades did make my score go up faster. However, the slowed shot speed and overwhelming waves of enemies made the game feel more grindy and bullet-spongy. I don't know how exactly to phrase it. 

Good job on making the game!

Submitted

This is really fun! If you want to lean into the bullet-hell aspect, you should make the enemies shoot everywhere, and not just at your ship. Currently, you can avoid their bullets by going in a circle and you don't actually have to dodge. The first firerate downgrade halves your DPS, but doesn't give much score increase, this should be balanced. I  like the art and the enemy variety, the fact each one has a different attack is a nice touch! Are your particles randomly distributed? 0.0

Developer

Thank you! i will definitely consider this in the future :)  yes, the particles are randomly distributed

Submitted

Yeah they restriction also said not RNG, even for particles :(