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A jam submission

DiceDodgerView game page

Dodge the dice for as long as you can!
Submitted by 7axel7 — 1 minute, 10 seconds before the deadline
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DiceDodger's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43.9413.941
Use of the Limitation#74.1764.176
Overall#123.8383.838
Concept#163.6473.647
Presentation#213.5883.588

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity, Labchirp, Bosca Ceoil, Paint3d

Use of the limitation
There is no rng, instead the attack pattern is based on which floor tile you are standing on

Cookies eaten
1

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Comments

Submitted(+1)

nice game! 

Submitted(+1)

Fun action and disco-like style of art

Submitted (2 edits) (+1)

Cool! I'm a sucker for anything with time control in it so I loved it. I think the use of the limitation is great and actually adds to the concept of the game rather than just not using RNG. If you were thinking about expanding upon it maybe it would be good to have some challenges or achievements or goals etc might be interesting.

Nice job!

Submitted(+1)

Brilliant use of the limitation -really cool idea!!  It managed to stay fun and interesting dodging the bullets while trying to take advantage of controlling the pattern based on where you're standing -really fun!  Awesome work!! :D

(+1)

Pretty cool. Check out my review of your game at https://www.twitch.tv/scalphamission

Submitted(+1)

Simple is the best! 乃

Submitted(+1)

I couldn't stop playing the game!

I also love the sound effects.

Submitted(+1)

Good jam game! I also based the randomness on the player behaviour haha!

Submitted(+1)

I got to 78! Fun short experience!

Submitted (1 edit) (+1)

My score was 42.

I didn't make much use of the time slowing effect, as I found it difficult to use due to two reasons: the effect itself is a bit weak, and it changes the movement speed of my ship.

The idea of the barrage pattern changing based on the color of the floor is ingenious!

Good job!

Developer(+1)

Strange, I specifically designed it so that the time slowing effect halves the speed of all time including bullets and the wheel, and you move at the same speed in terms of real-time seconds. Any more info on this bug? I would like to get it running properly on everyone's computers.

Submitted(+1)

I tried a few times. This seemed to be an illusion on my part (sorry!). 

Maybe it was the chromatic aberration effect or the background that made me feel that way.