Controls were a bit wonky for me at the start, but that's probably because I wasn't still or on the ground when throwing. Once I got the hang of it, I could see how clever this concept was! I really liked it. The levels weren't crazy hard either. There were a few instances where the respawn went through the floor, and the player would spawn there, but you could jump out of it at least. Nice work!
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Second Chance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #19 | 3.538 | 3.538 |
Use of the Limitation | #21 | 3.615 | 3.615 |
Enjoyment | #23 | 3.231 | 3.231 |
Overall | #24 | 3.250 | 3.250 |
Presentation | #43 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity Engine
Use of the limitation
The player has a second chance by throwing their checkpoint.
Cookies eaten
:(
Comments
This was awesome!! Really challenging and a fun creative use of the limitation -great work!! :D
I love this glowing games but man… I’m a terrible player haha! Nice work and very good idea to use the “chance”
Loved the neon-colored graphics. Took 10 minutes to go through. Couldn't beat the last level because I had no second chance! HAHA!
This game is so cool! My favourite mechanics yet! I found a bunch of neat speedun tech: If you press jump multiple times while going up a slope, you add together all the vertical momentum giving you a super jump. If you throw the ball straight down, you can force yourself through the gap on level 8 getting 2 balls. If you die with 2 balls, you clone yourself! I really like how different each level is, it makes the game feel really well thought out. It would be nice if there were hitbox markers and end goal markers, cuz it is hard to see what is what. Nice job!
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