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Love is a Bear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.400 | 3.400 |
Fun Factor | #14 | 3.200 | 3.200 |
Overall | #33 | 2.633 | 2.633 |
Theme Implementation | #38 | 2.600 | 2.600 |
Special Object Implementation | #43 | 2.500 | 2.500 |
Audio | #46 | 2.100 | 2.100 |
Graphics | #56 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You play as a robot and are trying to steal your teddy bear partner back from the baby
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Comments
Loved:
Consider:
The game is super creative and original, I love it!
The mechanics are easy to understand and it's very fun!
I like how the last level has a boss fight combined with the puzzle mechanics:)
Solid work on the mechanics and puzzles!
I got stuck in a room tho with no way back - my cube was teleported far away after releasing it on the wall :( (this room where you have to stand on one of the switches). Restart button would be useful.
The switching between modes felt a bit weird but you can get used to it.
Also, graphics could use more love, but i get that it was not your main focus.
Very good entry!
You can press R to restart! I should have included that in the description lol. Thank you for playing!
Yeah, please do write it somewhere
Speaking from experience - it is always nice to include the instructions as much as possible into the game, because a lot of people just skip through the description (I am also guilty of that sometimes haha)
You're welcome :)
I loved the puzzle mechanic! This game was acutally really fun! I was a bit confused at first what I had to do at the final boss tho. As soon as I got the red box all the other boxes despawned and I was trapped in there. So sadly I could not beat the game. A Bug I noticed is, that you can drop boxes inside of walls and it will displace them far away.
Really fun game concept and creative theme implementation
I liked the puzzle mechanics. A lot of interesting ways to iterate ove the possibilites. Would prefer to switch the grab mode with a right click. Also some levels to prove yourself without instructions in between would be great.
Music and gameplay were great, interesting take on the theme and special object though!
This is a good prototype!
The learning curve in your game is pretty good, and the boss fight is quite fun.
I think you can create a fun puzzle game if you keep expanding on this.
Good job!
A well thought out puzzle game. If I had to offer criticism, I feel like having 2 different kinds of claw is unnecessary and find it a bit irritating to have to keep switching between them. I would have preferred just one claw that could be used for both grabbing boxes and collecting upgrades, etc.
Liked music and gameplay mechanics, but theme implementation and special object is kinda weird. Anyways, great job!