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Jump SHMUP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #62 | 4.000 | 4.000 |
Sound | #70 | 3.568 | 3.568 |
Gameplay | #96 | 3.591 | 3.591 |
Creativity | #246 | 3.455 | 3.455 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Most of it
Was all the music/sound created during the 48 hours?
No
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Comments
This game is dynamic, fun, the art is good, the audio is good, this game is great!
Ah! Platform shooter :-p Really nice, easy to play, gameplay is polished ;) probably less frustating than mine haha
Very fun but kinda dissapointing that there is no boss or even new enemies on wave 3. Also I don't like how it immediately sends you to the title, so I couldn't even boast about my mega score because I didn't have time to write it down.
I don't know maybe I am just weird
I agree with you. I had a boss planned and I wanted to have score saving. But some family issues came up during the jam so that was all I could do to get something finished and submitted.
understandable. It is honestly very fun and I had a great time playing it
Very nice game! It looked very polished!
Nice game! fun to play.
Very fun game, surprisingly polished for a 48 hour game. I'd love to see an "infinite" version of it :)
Great game all around! Had a lot of fun playing it.
I quite like this game well done...
Nice simple chill game) enjoyed it overall, but I wish there was some finish scene with score shown, I just tried to get high score and didn't receive anything from this(
It was pretty fun and the characters looked really cool.
I like your animations!
This was a nice idea actually. The animations were cool and SFX were great. Simple and fun.
cool game! well made animations!
I love the art of this game. Good game :D
Definitely a solid game, though I would've added a reason not tape a finger to the "K" key, like maybe slow the player down or something, anything that restricts the player. I really liked the difficulty curve as I really felt the heat on level 3.
Really liked the concept, cute art style (as you always have) and thight controls!
I did found a bug (I got stuck once at 2900 on the first wave, and the second wave never started for some reason, probably because I was killing some enemies off screen?) Also, I could not find where you say that a you can double jump, as I discovered it by accident right in the middle of the 3rd wave.
I would’ve liked to have the platforms rearrange in every wave to add more of a difference between them, but considering the way you’ve done the difficuly progression, it would’ve been just a nice to have. The waves, as they are now, feel different enough based on the enemies behavior (The ones that shoot at you just don’t have mercy in the 3rd wave, right?)
Overall, nice submission, Vim!
Nice submission! The music is good, art is cute, floaty jump, but I found a bug at the end of wave 2, so 9/10 :)
Great game!
This game was amazing! The art was super cute, the shooting satisfying, and the sound wasn't too obnoxious! My only issue was the jumping. I love snappy platformer's, but it felt a little bit too snappy for a space game. Maybe its just me, but other than that, amazing game! Great job!
Another wonderfully polished little experience. I think the art style is lovely and the sfx sound great and fit the overall vibe of the game. The only complaint I have would be the jumping mechanics. I don’t think they’re very intuitive. Maybe its just me, but I found jumping felt clunky for the most part. I think to remedy this I would have allowed a single press to be a continuous jump and a long press to hover the character in mid air.
Other than that, great work as always.
Edit: on Vimlark’s livestream he discovered the hovering is actually framerate dependent. Running the game above 60fps will ruin the jumping mechanics. Just in case someone reads this comment, I don’t want it to be misleading.