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A jam submission

Monke-Dawg AdventuresView game page

A game that I didn't know what I was doing when making it so its something simple.
Submitted by HappyStarStudios (@Happy_Star_P) — 12 hours, 13 minutes before the deadline
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Monke-Dawg Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#513.0433.043
Audio#621.9131.913
Fun & Game Design#721.7831.783
Visual Style#751.9571.957
Overall#752.0522.052
Originality & Innovation#781.5651.565

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I ensured that Monke was included, and created a platformer out of it. (Production began on the 19th of may. each development stage was within jam period. page was created on the 21st)

Did your team create the vast majority of the art during the 4 days?

Yes

Did your team create the vast majority of the music during the 4 days?

No

Any Social Media you'd like to shout out?
Here is my website!

https://ninten7.carrd.co

Anything else you want to mention?
I just wanna say that hosting this jam was genius. and I look forward to seeing everyone's projects.

All credits to the sfx are in the itch page.

I didnt include music so connor would not get a dmca strike.

oug?
oug!

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Comments

Submitted(+1)

The camera not being centered was a little odd. Managed to find a couple of different cool areas. Good work!

Submitted

Bit rough around the edges with the camera not being centred or moving but made for a good rage game haha.

Submitted

lol I died. Jokes aside, the sound effects and trampolines are nice. I wish the camera could shift over to the left-hand side for any left-side platforming for better visibility

Submitted

I liked having different routes, there are some obvious areas to improve on, but overall a neat idea.

(+1)

Super fun!

Submitted(+1)

that hidden area was cool! sometimes the camera not adjusting to the character made the jumps more dangerous and unexpected, but overall it was cool!

Submitted (1 edit) (+1)

It was alright. I was getting stuck on Tilemaps. This can be fixed by adding CompositeCollider2D component to your Entire map in Unity. Also I’d suggest using Cinemachine for Camera, so things don’t look as rigid. Happy developing ❤️😉

Developer

thank you for the tip! I’ll remember it next time

(+1)

I enjoyed this submission! I did get stuck with the trampolines going to what I think was the end. But it was a cute game!!

Submitted(+1)

I saw what I think was the hidden area, but it was hard to go through it because of the camera position. It was hard to see obstacles and platforms whenever I had to move left.

Developer(+1)

Thank you for the pointer! I’ll remember that next time :)

Submitted(+1)

I liked the hidden area at the very top! I couldnt make it to the end will all those bananas tho :'(

Developer

awwwe nooo. but I’m glad you enjoyed that detail :)

Submitted(+1)

super satisfying to collect the bananas! keep up the game deving :)