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Monkey GO!'s itch.io pageHow does your game fit the theme?
It has cycling, and monkeys!
Did your team create the vast majority of the art during the 4 days?
Yes
Did your team create the vast majority of the music during the 4 days?
Yes
oug?
Oug!ππππππ¦π¦π¦
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Comments
Very nice vibe. Controls are a little too hard to control. I mean, bike wheels are intentionally made to have a lot of traction, which this bike seems to lack. Also, I'm not really sure what I should be doing, since I cant seem to get off the starter island. But it is still quite fun to ride around the starter island and fling myself into the air off of walls
your meant to get to the end of the stage where there is an ironmouse cardboard cutout which will tp you to the next level, i don't think anyone else has strugled with where to go but i can see how you got confused. thank you for playing
Oh, I got to the ironmouse cutout multiple times but it never tp'ed me. Might be a bug. I'll try again
Yeah after another try everything worked properly and I went through the whole game. I will say that the controls were way too janky for me and I found it hard to get past any obstacles without jumping 500 feet in the air
I love how everyone loves the style when, trade secret: It's just 270p rendering lol
lmao, not a filter, weβre literally rendering everything at a quarter resolution
Love the style, but movement felt a bit janky, but not so bad as to feel awful to control, just difficult. Great job!
I don't know why, but this game reminds me Madagascar The Game. Love antianalysing, everything looks very retro and great. I would increase the gravity scale of player, it feels a little bit weird to me. Also trampoline works pretty weird and because of them I skipped the third level almost completely. Maybe it's speedrun feature). I also noticed that the points are not reset at death, so I can endlessly die and collect bananas.
But these are all really minor flaws, I really liked the game itself! Love such platformers
EDITED: Forgot to mention. The music you wrote was also very good.
Glad you liked it! obviously if we had more time we would of improved various mechanics alot, but you know thats just part of the experience of a game jam, i do find the trampoline skips quite funny and they feel more like a speedrunning strat than anything lol. The score not changing is intentional btw, its just a neat stat showing how much total score the player has!
OMG someone finally mentioned the music, thank god. I did all of it in 12 hours combined, then did some other stuff, I thought it kinda sucked but everyone who does anything thinks what better to do. Thanks for mentioning it.
Very challenging, but definitely rewarding when you get the hang of the controls! Also, I love the retro aesthetic!
It took me a while to get used to the controls, but after that I had a lot of fun trying to reach Mousy as the most uncordinated biker in the world lmao. The game has a lot of charm. The art is also really cool! Good work!
I'm glad you had fun.
screenshot: king of the world ahh moment
How in the world did you get up there?
infinite jump glitch goes brrrr
The controls of the game are a little jiterry and hard to manuever around, but I thought the aesethic of the game with the 3D pixel art was really cool!
i agree, though i find the controls and physics to be super fun to mess around with, totally undertand though! thanks for checking the game out! :)
Couldn't finish bc i got stuck a lot but it looks really nice!
That's fair, the game can be kind of jank sometimes and its more of a "get used to the game's physics and controls" kind of thing. Thank you for playing ^^
In the Map that was meant to be Tokyo (The third one), did anyone get the Down Down Down by the river. That was me.
Really fun and cute game. Had to give up on level 3 when I randomly slide off a wooden beam and into the water and couldn't be bothered starting the level again haha.
The game do be quite hard at times, thanks for playing it~!
rail grinded into iron mouse 10/10
the silliest way of approaching ironmouse