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Duck Trust's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity / Concept | #3 | 3.857 | 3.857 |
Overall | #6 | 3.714 | 3.714 |
Presentation (Audio & Visuals) | #8 | 3.821 | 3.821 |
Enjoyment / Gameplay | #12 | 3.464 | 3.464 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Multiplayer Type
Only requires one computer
Input Type
Number of players supported
Type of multiplayer game
Co - op, strategy
Message from the creator(s):
Thank you guys for the opportunity to allow us to collaborate with each other from all around the world and create a project we are all passionate about.
How does your game fit the theme?
In our game Duck Trust, 2 players using the same keyboard are playing as ducks balancing on a lilly pad. The 2 players must coordinate and trust each others skills! Players must act as each others counter weight, using very simple controls.
Original Art
Created the vast majority of the art during the jam.
Original Audio
Created the vast majority of the music during the jam.
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Comments
This was an interesting fun little game! Had quite some fun playing this with my friend! Our highscore was 1:58, only 2 seconds from 2 minutes which was our goal TT. Really enjoyed when the lilypad was almost 90 degrees sideways and I would scream and hold on for dear life haha! A couple of things though, maybe it would be good to show the cooldown timer of the stone ability, as I keep wondering when the ability cooldown was over, and this might just be my preference, but I felt like the lilypad was really delayed to the movement of us and the stuff on the lilypad, maybe it could be more reactive or move a bit faster as it feels very slow, but then again that would make the game a lot harder. But overall a nice fun game! Good job!
Thanks for your useful feedback! Glad that you enjoyed the game! The cooldown of the the stone effect is shown in the bottom left and bottom right corner with the duck icon ^^
Yeah, I agree on the speed of the lilypad, but during playtests we saw that a more reactive lilypad was really difficult to manage, so we decided to keep things simple and focus on polish the game first
Great idea and really fun cooperative element. Good job!
Thank you for playing! Glad you like it! ❤
Thanks everybody for the feedback, didn't expect so many comments 😊
Totally loved the game, including everything presentation, gameplay and visuals 💜👏
AAAA Thank you so much!! ♥️
This is so clever, love it!
Also I cant help but think of monty python and weighing ducks to test for witches
Thank you so much Katarn! ♥️ ^^
I can say that the link that you've just made between Monty Python and our game is so clever! Maybe ducks are witches 👀
Neat looking game, but is it just me or does a stick weigh like 10x as much as a single duck?
Thank you for playing ♥️
I can guarantee you that a stick has less weight than a duck ahah.
Maybe the feeling that you are describing is given when the Lily is already in a unbalanced position ^^
Had a lot of fun playing this, especially when I got murdered by the other duck. The reaction of the lilypad to weight was not as immediate as I expected though. The co-op was fun but this game works competitively too. Loved the duck noises!
Thanks for your feedback! ♥️ ^^
I'm glad that you had fun! The Lilypad doesn't have immediate response because can lead the player to a feeling of frustration, it's really difficult to control the Lily in that case.
Fun cute little game, had a lovely time with my partner.
Glad that both of you had fun! ❤ ^^
PS: I've enjoyed your game too!
yayyyyyy! ❤️
Nice game! I like the artstyle and the gameplay i unique and interesting. Good job!
I would appreciate if you could check out my game also.
Good luck!
Thank you for your feedback! ❤
I will definitely check your game! ^^
Nice!!
Thank you for playing ^^ ❤
Got us laughing once we figured it out. The first few rounds we played we thought we were supposed to be fighting each other, but even then, that was still pretty fun.
haha love the idea of just battling it out ^_^. That’s why you gotta trust your teammate not to do that I guess ;)
Thank you for playing the game! ♥️
Eheh fighting between each other can be a fun way of playing the game AHAHA. Ngl during playtests I had so much fun pushing the other duck AHAHA
The game was really ducky 😂. The game really shows you put a lot of work into this game. I like the art style. Its cute. I really loved how you have to trust the other player to keep balance in the platform and removing the obstacles. Great work.
Thank you for your feedback! ♥️
I should have added to the game description the word "ducky" AHAHAH
Great game! I loved the art, and the ducks turning to stone was very creative.
Thank you so much! ❤
A rubber duck turning into a stone duck is not something that you see everyday eheh
I love this game!
It's really cute, a fitting music, and the concept is great, also with the implemented physics, well done!
It was also surprising that when you touch each other you might kick each other off by mistake, which is a cool effect! I liked it!
Hey Lion! Thank you for your feedback! Glad that you liked the game!
I'm one of the two programmers, I can definitely say that the physics to implement was a worth challenge, glad that you got that ❤
Yeah, once you have some experience with programming, you realize that original features, even if they look simple, take a lot of time to implement and calibrate so they work in an enjoyable way! :)
Same as what I said to Acemoisan, if you want to play my game against each other, I'm down! ;)
Definitely looking forward to trying out your game!
Hey if you want to you can play against me when you're free. You need at least 2 players for it! :)
I'd be happy for you to play!
It's so cute
Thank you :D
this was great! simple, but clean and functional. i just wish i had a friend to play it with!
Thanks ❤️ Gather anybody! This game can create friendships 🤣