Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BullyNESView game page

a school rogue-like inspired by TLOZ. NES Jam
Submitted by Marulito12 — 11 hours, 13 minutes before the deadline
Add to collection

Play game

BullyNES's itch.io page

Results

CriteriaRankScore*Raw Score
NES Feel#503.3953.667
Overall#592.8553.083
Graphics#642.7773.000
Audio#672.7773.000
Gameplay#682.4692.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I really liked that the rooms are randomly generated, giving a great sense of exploration when investigating. It's the aspect I admire most about the game because it adds a very good touch of replayability. However, it's true that some feedback should be added when fighting enemies and the boss. One small error I noticed, which is easy to fix, is that the canvas doesn't adjust when playing in full screen. It may affect gameplay very little, but since I started playing that way, I thought there were no life or level indicators until I exited full screen. But overall, the game is entertaining.

Submitted(+1)

I stopped playing on floor 9. I like the music and the transitions between screens. The game plays as it would have if released on NES back then and it's fun for a while. I relate with the other comments suggesting some extra visuals on hit would go a long in way in making it feel a bit less floaty. I think it also could either stop after some floors or get harder as it goes.

Submitted(+1)

Well the NES feeling is absolutely there, the game could use some visual feedback when you hit enemies, at first I just thought I wouldn't damage them and just ran away

Submitted(+1)

I wish the gameplay was a bit more varied but this feels very much like an NES game! The music is also waaay too quiet

Submitted(+2)

I liked this game concept. Just the Zelda dungeons. I think this game would benefit from having the enemies flash and get pushed back a little when you hit them. I'm impressed you made a randomly generated dungeon (at least i think that's what it is) for the jam. Good job