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Lost Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #11 | 3.960 | 3.960 |
Fun | #27 | 3.600 | 3.600 |
Visuals | #37 | 3.720 | 3.720 |
Theme | #38 | 3.480 | 3.480 |
Overall | #43 | 3.216 | 3.216 |
Audio | #98 | 1.320 | 1.320 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
No
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Comments
I love how cool gamejam games get sometimes.
Good job!
I can't figure out how to get past the drones
I really liked the spelunking mechanic in this, very creative and makes for gut wrenching moments when you die at a critical time or feel like you're about to die due to a fall. Great job!!
I found the game to be very fun, albeit quite janky at times, fun nonetheless.
The first 2 times after going in to the cave and dying to fall damage i decided to explore elsewhere in the surface and was quite surprised to see multiple ways (i don't know if intentional though) you could use to go around multiple paths. I died a couple of times by going to the far right side until i decided to climb the hill right left of spawn.
Long story short i climbed the tower, killed 3 or 4 drones after dying a couple(alot) of times, only to finally realize they are attracted to my flashlight, died many more times, got to the top, climbed down, took the elevator down without dying (finally) and i think you get the remaining gist of it.
Sad that there wasn't any audio, but it was a pleasant experience (at least for me), i especially liked that my previous attempts didn't despawn, but instead dangled in the air, it was a very nice touch.
Very nice job!
Thanks for sharing your experience, I'm happy to hear someone enjoyed to game as much as you did.
Yes, I intend the game to be open but with a natural path that I (tried to) suggest player to take like putting the hill to lead player down the cave etc. But I didn't expect player to figure out about drones and flashlight before they explored the cave though, so that's really cool hearing about your playthrough.
The rope mechanic was excellent, though I did keep expecting it to have less gravity than it did. Got to drag drones out of the base of the tower when they piled up, and somehow managed to tie a drone to a wall using a dead clone, which was extra cool to swing around from. Made me wish there were more dynamic things to hook onto!
I couldn't figure out how to finish it sadly. I climbed the tower, submitted the copy, got ambushed by a couple drones when I tried to gain my freedom, but after killing them and going back to neuro nothing seemed to happen. Could also softlock myself by climbing out of the map, but it was obvious enough that I was going the wrong way that it wasn't a big a deal for a jam game lol
Yeah the ending is scuffed because I have to rush it. You weren't suppose to be able to kill the ambushing drones, and there was supposed to be messege afterward. But the text UI are missing too, so no one will be able to see it for now sadly.
Gald you reached the end though! I'm so glad someone actually got to it
Fell a few times, but the rope mechanic was fun!
Really cool game with cool mechanics although fall damage could be a little bit lower.
The rope mechanic is really cool, I just wished it was a bit faster to throw it so you could do it in midair more reliably. I wasn't able to make it to the temple, but I sure did try a lot!
Once you get a hang of the rope mechanic it's really fun! Only thing i wish you could reel yourself in when hooking on a wall good job!
Thanks for checking out my project! I whole heartedly agree on the reeling mechanic
very cool concept, id like to see more!