Took me a while to realise that this game require an entirely different strategy from Tetris. This is a lot of fun.
RatchanonP
Creator of
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Thanks for checking out my game.
I love the wacky enemy sfx, especially the neuro bread.
The ball hp and damage mechanic is a cool concept, but I find it a bit odd that you also get damaged when you do the thing you're suppose to do (hitting an enemy). But If the goal is to encourage player to do few high damage hits, then the game need to give player more control to help them achieve that.
And to return the favor as a fellow pinbal dev using Unity, I have some things I learned while making my project to share.
- Add TrailRenderer component to the ball then set the "Time" parameter to an absurd amount. And when you test your game, you will get a sort of heatmap that can help immensely on level design.

- Design the board to send the ball back to player often, will make the game feel faster.
- I'd recommend not putting a cooldown on the bumper(bouncer) hit sound and allow them to play as often as the ball hit them. I found that shorter and lower pitch sounds works best for repeating.
I hope this help you on this or your future projects!
Thanks for sharing your experience, I'm happy to hear someone enjoyed to game as much as you did.
Yes, I intend the game to be open but with a natural path that I (tried to) suggest player to take like putting the hill to lead player down the cave etc. But I didn't expect player to figure out about drones and flashlight before they explored the cave though, so that's really cool hearing about your playthrough.
Yeah the ending is scuffed because I have to rush it. You weren't suppose to be able to kill the ambushing drones, and there was supposed to be messege afterward. But the text UI are missing too, so no one will be able to see it for now sadly.
Gald you reached the end though! I'm so glad someone actually got to it
Difficult boss fight is satisfying to beat.
Seems like the game speed is tied to the refresh rate. Assuming the intended fps was 60, some people with high refresh rate monitor might be playing the game on super speed.
I only played on the web, so I can't say for the download version
You can change your monitor refresh rate to get the intended fps before playing