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RatchanonP

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A member registered May 03, 2018 · View creator page →

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Wonderful art style, I think sharp corners complement evil's personality well, the cover image doesn't do this game justice.

Clicker and management gameplay is fun, but I was a little disappoint that there was no risk involve when putting in rewards to attract travellers.

Thanks for sharing your experience, I'm happy to hear someone enjoyed to game as much as you did.

Yes, I intend the game to be open but with a natural path that I (tried to) suggest player to take like putting the hill to lead player down the cave etc. But I didn't expect player to figure out about drones and flashlight before they explored the cave though, so that's really cool hearing about your playthrough.

Fun game, don't quiet understand the alternate mode though.

Boss fight was fun

Great art and cutscenes, little too short to understand what's going on in the story though.

Polished art work and UI interaction, lots of fun detail.

one minor issue though, the "kidney" sprite is a liver

Great audio mixing, love the echoes and spatial audio.

I love screaming weapon

Lots of content and polished visual.

Ship modules mechanic really interesting, but the control sometimes work against it, I think adding ability to strafe would help relieve the frustration greatly.

Yeah the ending is scuffed because I have to rush it. You weren't suppose to be able to kill the ambushing drones, and there was supposed to be messege afterward. But the text UI are missing too, so no one will be able to see it for now sadly.

Gald you reached the end though! I'm so glad someone actually got to it

Difficult boss fight is satisfying to beat.

Seems like the game speed is tied to the refresh rate. Assuming the intended fps was 60, some people with high refresh rate monitor might be playing the game on super speed.

I only played on the web, so I can't say for the download version

You can change your monitor refresh rate to get the intended fps before playing

Great story and combat.

Great work on introducing such indepth combat mechanic within a few encounters

The game is quite confusing, but decent audio design

Fun and creative levels

Good execution on the theme and overall atmosphere. Controls are snappy and satisfying.

I enjoyed the spam

Neat concept, simple but fun to play. Art and sound are well polished!

Nice visual style, the maniacal laughter really induce frantic fear.

I like that the map doesn't tell your exact location, and I have to tell where I am from the surroundings.

Thanks for checking out my project! I whole heartedly agree on the reeling mechanic

This is the most beautiful thing I've seen all jam. Flawless work putting all the references together to creat such a beautiful story.

Nice environment asset and sound effects

Avoiding the enemies is exciting

Getting around the maze is quite frustrating though

Congrats on your first multiplayer project!

Having to go back and get the turtle after each mistake is tough

Utilizing turtle physics is cool though

This is an amazing game, when the chase music kicks in on my first run, I legit got goose bumps.

The parkour is pretty solid. Not sure if enemies also get more powerful as player grew stronger, but the music and sound effects help carry that intensity in the late game.

I got killed with a face seemingly out of nowhere in the late game, probably because I was going too fast.

Overall, impressive work! Didn't expect horror in this Jam

Nice work on your game engine! 
Control is pretty good and satisfying, though I spent all the time sprinting

Impressive visual design, but couldn't figure out what to do except from putting things in a scanner and a scale

Good job with level design, they introduce new mechanics really well. Some level where multiple interactions is required to activate something can be a bit confusing though not too frustrating.

Love the over the top sound design, that particular scene really cracked me up.