Play Runaway Pumpkins
Runaway Pumpkins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Musics / Sounds | #10 | 3.286 | 3.286 |
Gameplay | #13 | 2.929 | 2.929 |
Theme / Rules | #14 | 3.500 | 3.500 |
Graphisms | #16 | 3.286 | 3.286 |
Overall | #17 | 3.071 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting game and idea. I don't know is it intended or not, you can just hold shift and run around to sticking all the pumpkin and then after you have several of them around you, then you can score them at the same time. Maybe if you intended to make it that way, you can make when hold shift the you player suck the pumpkin that get close with area indicator around the player. Also there's pumpkin AI that move to exit by themself giving me free score lol.
thx for playing!
And all that i got to say to this is
it's not a bug, it's a feature.
lol nice
Neat game.
It took me awhile to realize you need to hold shift to keep a hold of the little runaways. While holding shift, you could walk around scooping up a bunch of the little guys like you were made of Velcro.
The music and sound effects all integrated well with the art style.
Thx For Playing!
interesting concept. I liked the mechanics and style. The UI was a bit hard to see but still great job!
Thx for taking the time to play!
but God i hate Text Mesh Pro now (if you look at basically any other comment the main problem is the Text)
What issues were you having with TMPro?
The Text is only in the correct position when in fullscreen.
This game was fun, but it took me a bit to figure out what I was doing. I also think the score might be bugged? It was blank for me at the end :(
Oh also: the runaway baby pumpkins are too cute, I love them!
thx for taking the time, and there are instructions in the description of the game, and yes everyone said it, something is wrong with unity TMP. (Try Fullscreen it works for me)
This was fun. I like the 'attract mode' with the flying pumpkins! Even in fullscreen I don't think the score and time were in the right place for me (probs because of my odd resolution)
Thx, damn and here I was thinking unity TMP was solid.
Mostly they took themselves upstairs, the graphics and "concept" was cute. Sound and music was nice and pleasant.
thx (its a feature not a bug)
The score didn't show anything, also would have liked a clock or something to know when it was about to end. Still a nice game, I liked the concept!
its a bug there is actually both of those things, just press fullscreen.
it's something to do with the text mesh pro, i think in windowed mode the position is different
But Thankfully Fullscreen fixes both those things
Ohhh I see, they do appear in fullscreen. I think maybe you had to set the canvas to scale with screen size?
ill check it out thx for the help!