Play book
BOOM BOOM BOOM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept & Originality | #7 | 4.107 | 4.107 |
Flow & Clarity | #14 | 3.714 | 3.714 |
Overall | #26 | 3.417 | 3.417 |
Adherence to the Theme | #32 | 2.429 | 2.429 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A gritty portrayal of the cold logic of war and the fact that every man in a military force like the HDF are ultimately nothing more than numbers to be moved from one column to another upon death and then immediately replaced. I do feel more could have been done with the theme of the Writing Jam besides a passing mention of reflective lights, but in all honesty, I am also happy with what was done here. To put more into the theme would have run the danger of taking away from what you were actually writing about.
A gritty portrayal of the cold logic of war and the fact that every man in a military force like the HDF are ultimately nothing more than numbers to be moved from one column to another upon death and then immediately replaced. I do feel more could have been done with the theme of the Writing Jam besides a passing mention of reflective lights, but in all honesty, I am also happy with what was done here. To put more into the theme would have run the danger of taking away from what you were actually writing about.
Grimdark, and a very good read
Boom Boom Boom Boom, they just got shelled to oblivion
that was a dark but some what humerous, and I enjoyed it, but it was not really 'reflective'
Boom Boom Boom!
As a long-time guard player, this made me laugh.
Ditto with the other comments about the theme. However, I do commend how the end can be read as hilarious or as very grimdark and bleak. The atmosphere of the story as a whole was strong especially with the choice of language and formatting of the piece itself.
The inclusion of the 'reflective' shadow hunter didn't really use the theme in a meaningful way - I'm also not sure what the point of the story as a whole was, other than a ruthlessly grimdark 'sometimes you die for no reason'.
Not exactly fitting of the theme. But the ending was hilarious in a macabre way.
Great atmosphere and setting! The military "chatter" was very convincing.
Using the present tense was a good idea, but if you take that tack, you need to make sure and use that tense consistently. You switch between past and present tense frequently, which was a bit confusing at times.
Good twist at the end, though, and a good job at building a sense of horror and foreboding throughout!