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Catastrophe Caravan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #7 | 4.318 | 4.318 |
Impression | #14 | 4.136 | 4.136 |
Overall | #22 | 4.036 | 4.036 |
Correlation to theme | #32 | 3.955 | 3.955 |
Quality | #41 | 3.955 | 3.955 |
Composition | #61 | 3.818 | 3.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
A game where you are on a runaway train and you have to escape it. I did this in Logic Pro X in a couple of days.
1. Boxcar
You are on a train that has derailed itself and will drive off a cliff in exactly five days. The train's only exit is in the frontmost car, meaning that you will need to make your way through several other cars to reach it. You are currently inside a vast boxcar that is miles long. The boxcar is stacked floor to ceiling with mysterious crates, which is no small feat considering that the height of the ceiling is comparable to some historic chapels. The box-dwelling denizens refuse to believe that the train has derailed, choosing instead to believe that you simply don't know what you are talking about.
2. Gondola
After escaping the boxcar, you find yourself in another closed car, this one even larger than the last. The ceiling is obscured by a dense fog, but you can make out that the walls of the car are covered with metal pipes and steel plates, mimicking ivy creeping up a brick wall in its form. The denizens of this car roam its halls in vehicles ranging from tractors to small tanks. These vehicles emit the same fog that covers the ceiling. The denizens this car are aware that the train has derailed, and they blame you for it. They will attempt to hunt you down by any means necessary, even at the cost of their own lives.
3. Coil
The next car is relatively narrow, and its walls are marked by coils of wire that have been twisted into various symbols by its denizens. These denizens are convinced that the train was derailed by a divine power, and that the only way to stop the train now is to slaughter an outsider as a sacrifice to this divine power. You are the only person to enter this car in centuries, which is interpreted by the denizens to mean that you were sent there to be a holy sacrifice.
4. Smoke Clouds
The next car is completely blanketed by thick smoke. The floor of this car is littered with garbage, which is only made worse by the fact that it is perpetually raining in this car. From what you can gather, the rainwater is somehow bailed out of the car by the denizens. This car is the smallest one yet, but while the end of the car may be only a few miles away, reaching it will be no easy feat. The denizens of this car know that the train has been derailed, and they believe that taking any action to stop it would be a hopeless endeavor. They have resigned themselves to their fate and allowed the rainwater to begin filling the car, decreasing your chances of survival with each passing second.
5. Runaway
When you finally reach the front of the train, you are struck by how completely ordinary it is. The conductor is gone, and the train's exit appears in the form of a broken window. Try as you might, nothing in the conductor's car can help you slow down the train, leaving the broken window as your only option. With seconds to spare, you dive through the window just before the train hurls itself off of the cliff. Even though you were unable to save the train, you were able to save yourself.
Theme:
How does it fit the theme?
The game is about a runaway train, and also running away from death or something
Link(s) of the submission on streaming services
https://soundcloud.com/noah-shin-333307189/sets/catastrophe-caravan?utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
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Comments
Really creative take on the theme. I love that flashy opening, very energetic! Each piece has a unique feel and they are all really well finished. Thanks for sharing!
1. Oh man, that opening is excellent. That arpeggiation with that beat... yes!! Really cool. Definitely an attention grabber right out the door. Also very cool when the piano comes in. The train foley is pretty cool.
2. Phew. A small moment to breathe. I feel this could be a theme for getting your bearings. I appreciate getting a small breather after such an intense opening.
3. Getting Eastern connotations from this track. Really nice. Love how this opens with the bell-like sounds and strings. Getting a bit of a horror vibe from that high pitched instrument. But it makes sense after reading the description >:D
4. Nice! Love that pitching synth/pad/thing. I'm getting almost play-station vibes from that particular sound, not sure why. You make it work really well, and it sits well within the context of the tune.
5. From the music I get the feeling we are ok now. The immediate danger has passed and things are turning back to normal. One thing that struck me as a little odd was that despite really liking this tune, I didn't get quite the vibe I was expecting after reading your backstory for it. It doesn't scream runaway train to me. But hey, the tune is still amazing.
Wow. Great soundtrack. Very unique and very interesting to listen to. Lots of new ideas which is fantastic. You really honed in on something unique and made it work. I'm impressed. My favourite was probably coil. But they were all fantastic really.
Your story was very creative and so were the tracks. I very much enjoyed reading each one as I listened to the track that represented each part. Congrats!
TRAIN GANG !
Alright, Boxcar was amazing, creative in a lot of ways, and that goes for the other songs as well, the plot you created was super cool, I do have a bias for super weird premises though. Super solid job!
TRAIN GANG !
But seriously I truly love your idea to give each wagon one of the five stage of grief. You expressed them pretty nicely both in music and game ideas. Just awesome !
This is a really good one, I love the concept of going through each carriage of the train and each one has a different atmosphere and music. I especially liked Boxcar, very good choice of sounds, all the instruments really remind me of a train travelling at full speed, super cool!
Really love the story you wrote and would love to see a short game based off it. Some really unique chord choices throughout this OST.
Boxcar was really cool, and huge fan of the melody in Gondola. The mysterious and ethnic sound of Coil really matches the description you wrote with the symbols and sacrifice. The sliding synths in Smoke Clouds are really immersive. And Runaway is a pleasant finale!
Very creative stuff altogether!
Track 1: this whole concept is really fascinating, and props to you for creating something so in-depth. This track goes hard, I'll tell ya. Wasn't expecting that beat drop at all!
Track 2: an easier-going track, for sure, definitely good backing music for this level.
Track 3: good job expressing the 'coils' through those sharp, biting synths.
Track 4: definitely a more groovy, slightly eerie track with that detuned synth!
Track 5: a good closing track for sure, and I loved the ending with the slow-fading synths.
In all, this is a solid soundtrack and you did well. Keep writing!
I am really liking coming across ideas that are outside of the box, and a runaway train is an inspired choice! While I'm usually up for the more intense tracks, in this case the one that spoke to me most was 'Runaway', with the train sounds neatly integrated into the beat. Great work!
I love the aggression of Boxcar - really great work dude!
Those drum fills in the first track were chefs kiss
Wow, seriously enjoyed "Coil" and "Boxcar," they both do a great job of painting the scenes you've described. "Boxcar" is especially groovy. Great work!
Really enjoy "Boxcar" with all the likely industrial sounds baked into the music. Really like the jazzy bit put in the end.
"Coil" has got a great sense of ascension. The martial rhythm give a sense that we're ready to disembark our steam punk dirigible. (Only after did I read your description - I love your story better!)